The Core Cavern is a vast cavern, a perfect hemisphere, seven football fields in diameter. The walls of the cavern are covered in a vast mural, depicting the Battle of Ghuundagor The enormously vast Iron Army and her allies on one side, the orcish City of the Thousand Bridges and her defenders on the other. This is the hub of Victory City with miners and tourists constantly passing through.
The Core Cavern is enormous. The Empire has begun to allow limited construction within the Cavern. There are carts that carry visitors from one gate to another. It has its own weather system, with much of the painted sky on the cave ceiling obscured by actual cloud-like phenomena (something like mist or fog). It is quite damp here. Sometimes it drizzles.
Out of the center of the Core Cavern once rose the Core itself, a massive, round, forbidding grey edifice. Now, the Core Cavern has no Core Tower, only an uneven, rubbly area where it once stood. The Core was the center of Victory City. The heart and brain of the organism in general. It once contained the administrative center, warehouse, barracks, housing for the administration, and an offshoot of the Royal Labs On the surface, a wide, cylindrical tower remains, which somehow manages to appear squat and mushroomy despite being ten stories tall. It is built of granite blocks. It once extended underground into the Core Cavern for 70 more floors. It appears, like all of Victory City, base and utilitarian. (Sublocations left intact for historical purposes.)
01 The Afiv
The rather tongue-in-cheek-ly named Area For Impressing Visitors takes up the bottommost floor of the Core. It is a massive, 30' vaulted dome, much like the Core Cavern itself on a much smaller scale (one thirty-fifth scale, unless my math is off). Through the center of the dome, as the Core through the Cavern, runs the central "elevator" shafts and stairwells that run up through all eighty floors of the Core. There are currently three working elevators.
02 To 25 Warehousing
From the second to the twenty-fifth floors is the Warehousing Area. Here is stored the food that comes in from Jorkana before it is consumed by the prisoners, and the metals mined by the convicts before it can be sent through Victory Portal to Ramsalon And anything else that happens to need storing.
26 To 29 Automaton Repair And Maintenance
The floors b2 and b3 of the Core were originally given over to repair and routine maintenance areas for the Automatons that patrolled Victory City, as it would be inefficient to send them back through the Portal for such, so while no Automatons were actually built in Victory City, there is an automated repair and routine maintenance system. Of course, then there's the "elevator", and the security people are constantly bashing their heads against their desks about that device.
30 To 39 Royal Labs Area Four
Officially designated "Royal Labs Area Four", this area takes up the eighth through tenth floors of the Core. This is where the scientists of the Royal Lab carry out those experiments that have the slightest chance of blowing lots of stuff up, or of releasing some sort of plague. It would be a PR disaster if something like that happened out here in Victory City, but it would be much, much worse if it happened in one of the two Royal Labs locations in Ramsalon.
40 To 64 Administrative Housing
From floors fourty-one through sixty-four, this is where Ben's administrative staff, Orrtek's research staff, and the officers of the guard that live in Victory City sleep. Some of them commute in from Ramsalon every day, but more of them find the convenience of living in the same building where you work, well, convenient. The rooms are not large, though the beds are soft and the pillows are softer. That's about the only thing attractive about them. On the twelfth floor there is also a sort of cafetorium for the people who work or live in the Core.
Instead of creating a fancy bed to ergonomically fit Ben's apish shape, they just gave him an extra-smooshy bed. With an extra-fluffy pillow. And a bedside table. And a wardrobe. And that's luxury. On the sixty-second floor.
A relatively large, one-room liveing quarters. In the room is large bed made of bambo, with thick bearskin rug to sleep on. some soft cotton sheets to cover up with. on one wall is a desk for him to work from. in the other corner is table with 4 chairs. also a large dresser and closet on one wall. There is also some cubured space near the table were various items are stored,
Cafetorium And Lower Observation Area
On the fourtieth floor of the Core, the entire area is taken up by a cafeteria and snack bar. You can, if you work in the Core and aren't a convict, come here and purchase relatively cheap food, and eat it with your coworkers at the tables provided. Or you can take it back to your workplace with you. As long as you bring the metal trays back to the cafeteria, because the bad-tempered cafeteria ladies get pretty irate about people who steal the trays.
The windows in this area are very, very large, and plate glass, so you can have an excellent view of the entire Core as you eat.
65 To 80 Offices
From the sixty-fifth, up through the seventieth floor that doesn't exist, to the top (eightieth) floor of the Core are entirely given over to offices. Ben and his administrative and security staffs oversee the running of Victory City from the top floors of the Core tower.
A large, square office on the ground floor (officially the seventy-first floor), with no windows (its a ground floor office, and windows on the ground floor would make the place indefensible), a large oak desk, and a large, smooshy chair, with a couple empty bookshelves thrown in for good measure.
A medium-sized office on the sixty-fifth floor, equipped with a desk, a chair, a wide window, and a bookshelf.
A cluster of seven connected offices, with a waiting room. This is where any members of a nonstandard race is taken to be mindscanned, registered, recorded, and given an identification card. A comprehensive list of all the citizens of GHOUL and all the non-AQJ citizens of Ramsalon is also kept here.
The casting of certain magics will elicit a similar response, and I have here broken down roughly what the response will be for each magic:
Necromancy: A mindscan will be administered, and, as always, if they are stable, sane, and not a threat to Ramsalon, they will be permitted to return to Ramsalon, if not, they will be forced to remain in Victory City for the rest of their lives. The necromancer will be required to sign a statement stating that she will never, under any circumstances, create any form of Undead (the creation or possession of which is illegal), and, that done, will be given registration as a Registered Necromancer. They will be apprehended and jailed if they are found creating or in possession of any undead creature, but short of that, they will be fine.
Chronomancy: A mindscan will be adminstered. A paper will be presented to be signed stating that the chronomancer will never, under any circumstances, ever cast any sort of chronomantic spell at all. If they go against this paper, as always, they will be apprehended and jailed.
Animancy: A mindscan will be administered. They will be considered for possible recruitment to the Royal Labs, because the Royal Labs is always in need of competent animancers. If they are not recruited to the Royal Labs, they will be required to sign a paper stating that they will never create or be in possession of any golems, Elementals or undead (which are all basically the same thing, after all).
Mentalimancy: A mindscan will be administered. This, by the way, is the art of reading and modifying the contents of peoples' minds. They will be required to sign a paper stating that they will under no circumstances ever modify the contents of anybody's mind.
Chaos Magic: A mindscan will be administered. All real chaos mages will fail this mindscan. They will be deported to Victory City. They will be required to sign a paper stating they will never, under any circumstances, use this magic again.
Shadow Magic: A mindscan will be administered.
Null Magic: A mindscan will be administered.
Metamorphomancy: A mindscan will be administered. A paper will be required to be signed stating that the metamorphomancer will never use that magic.
Biomancy: A mindscan will be administered. They will be considered for possible recruitment to the Royal Labs, they're always needing more biomancers. If not, though, they'll be required to sign a paper stating they'll never use biomancy again.
Portal Magic/Planar Magic: A mindscan will be administered. The portal-mage will be required to sign a paper stating that they will never create any portal to any other dimension or world.
69 Observation Area
On the top of the cylinder is an observation area, where visitors can survey the bleak wastelands of Meribor, and guards survey the territory with telescopes. This is the highest point in Victory City, and from it watch is kept for any residual Orcs that may try to attack, and for any convicts that may try to escape despite all the other precautions taken against it.