Vaxian Continent

Vaxian Continent

Assina's Tailoring Shop

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The shop is tucked away on the bottom floor of a multi-story building. There is a hat maker next door, and a dress shop on the other.

The front room is ream after ream of fabrics, baskets of threads, yarns, needles, and other such tools. Behind the counter, which is at the far end of the front room, is the workshop which has six tables, and plenty of space for people to do their craft.

A tall, stern, and proper woman named Michelle Assina (NPC) owns the property. She has three rules: A proper stitch, a quiet team, and timeliness.

Upstairs are rent-able flats, and the top story is where Michelle lives.

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The Slums

The majority of Iskrania the tall apartment buildings, the rotting factories, the machine works that pump out a constant plume of black smoke. These types of structures ring the inner circle of the elite, this is where the common man lives, the foul stench, the dirt and dust, life here is by no means pretty, but it's life none the less. The working class is the busy class, tinkering on machines, cooking food around group fires, living high in their apartment buildings. Wandering around here at night is not necessarily a good idea, there are groups of guards formed and run throughout The Slums all working out of one area and patrolling the entire thing, but due to the simple size and layout of the city, it is a hunting grounds for beasts of both human and other races.

GHOUL Embassy

This building has been converted to GHOUL's Embassy to Iskrania, with One-Eyed Magnus the cyborg Yeek Lom Gunji GHOULite, as Ambassador.

It was a fortified, hidden position, from whence One-Eyed Magnus led the followers of Gaunth's way here in Iskrania, and still bears apparent traces of its origin. It is, for the most part, one of the many factories, indistinguishable from the rest. The ground-level entrance leads only to a factory floor that produces some sort of incomprehensible widget or something. There are also many hidden, ensorcelled secret entrances, mostly underground. This city had very little underground network before Magnus came along; it still doesn't have much, but it has a little.

It should also not be confused with the Orcish settlement of New Ghuundagor which is actually outside the Line In The Sand that constitutes Iskrania's border, and was abandoned during the war and will not be resettled, as per the terms of the treaty.

Roundabout Way

The only street that goes full circle around Iskrania, four wagons wide and littered with the various shops and places that the people of the slums go to work, eat and sleep. The most patrolled street in the slums, also the most safe. Machines putter to and fro, taking goods from shop to shop and performing menial grunt tasks. Many many roads shoot off of this one and out of the city or to dead ends.

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West Beach

Stretching northwest from Ish-Lavín up into Lavín's Gulf, the beautiful shoreline is an oft-visited destination. In this picture you are looking north and can see the land stretching NW around the Gulf away from you on the left.

Replete with both pirate coves and romantic hideaways, the savvy tourist will generally stay closer to the city and the savvy pirate further away; on occasion the disparate groups will bump into one another. Advantage: Pirates

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The Whispering Waters

Looking upon the “The Whispering Waters” one will see a three story building made of white stone much like most of the buildings in the city. A few balcony’s are decorated with plants and the like, seeming to be connected to some of the finer rooms.

As one walks into the main entrance of “The Whispering Waters” they will find a clean well kept pub and eatery, entertainment taking stage at various times through the day or night. Serving a wide variety of drinks and meals one can find most anything they can think of, some more special items able to be specially arranged for the more regular customers to enjoy if they ask of it. The lighting bright as sunlight shines through a few windows within the main room, at night becoming dim. Light only coming from various candles, and a single large fire place in the back. The furnishings are new and it seems the place has been recently remodeled, giving a very fresh and professional feel. Four uniformed Bouncers are posted in a few various places of the main room, mostly near the entrance or stairwell.

Stairwell

A stairwell will lead guests up to their rooms for the evening, but it does not end at the second floor where the rooms are and if one were to move up to the third floor they would see a large steel door labled VIP room.

The Office

The Office is a large room connected to the VIP section, it has a few very comfortable chairs spaced about the room as well as a finely crafted desk with a single chair behind it, to the back of the room there is a large window/balcony with a few seats which is decorated by varoius potted plants. All and all it is a very nice room, decorated with paintings and a few small statues. The lighting in this room happens to be unlike most of the club, very bright really. From a good number of tourches in the evening and a large fire place, by day a good deal of sun light makes it's way inside illuminating well enough.

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Town Center

Several blocks away from the resorts, away from the warehouses and the beach is the center of the actual township of Ish Lavin Here one can find the guildhouses and government offices.

Bugget Manor

One of the old founding families that settled in Ish Lavin when the city was just being born. Before the resorts were finished both the Bugget and the Flugget families had their estates in place, the Manor is a large building with around 20 bedrooms, a massive dining hall and a very good sized courtyard and riding area.

City Hall

The City Hall is a large, impressive white structure at the center of the Town Center Within the building are a lot of government workers that keep tabs on the way the city is working as well as dated shipping logs, tax logs and a number of other important government services.

City Jail

Situated right next to the Security Building the Ish Lavin jail is a one story above ground, four stories below ground structure. Each cell has three beds and there are about fourty cells total. The jail goes relatively unused until the Fleet comes to town, then it ends up being grand central for overly drunk individuals to sleep off the booze.

Flugget Estate

One of the old founding families that settled in Ish Lavin when the city was just being born. Before the resorts were finished both the Bugget and the Flugget families had their estates in place, the Flugget Estate is a large, five story building with around 20 rooms. There is a famous stables here and a large, well maintained riding field surrounding the estate.

The Little Red Toad

The Little Red Toad is a small, comfortable tavern founded by a sage named Arburo Semblin. He had a penchant for the tiny, sentient red toads found in the swamps and near the coast. The tavern looks like a tavern founded by a sage, replete with bookshelves and all manner of unusual decorations, mostly centuries-old artifacts and pieces of art, though none too unusual or sensitive to be left out. The fare here is quite palatable and the drinks are excellent. It's a little pricey and as a result it is frequented most by the city's more wealthy patrons, though it is not a posh establishment. Some local sages and magic-users tend to frequent the place as well, not surprisingly.

Mage Guild

The Mage Guild if Ish-Lavín just seemed to pop up one night. Government officials never seemed to mind, though if that is because of an arrangement behind-the-scenes or not only the mages and the government will know.

The Ish-Lavín Mage Guild doesn't look too unusual from the outside, it looks to be about the size of a three bedroom house with a recently expanded grounds and open-air gazebo. The more recent additions lend the place a more grandiose appearance reminiscent of the Mage Guild of Ramsalon; this is not a coincidence. The external appearance of the guildhall is deceptively small; once you enter the Mage Guild things seem to expand and the place is quite large.

Mercenary Guild

The Mercenary Guild in Ish Lavin is a small group of able bodied fighters that hire themselves out to visiting vacationers and nobility as bodyguards. Their building is a three story tower of sorts with their own armory and holding cells in the basement. The guild is most busy in the summer when the tourist population is at its peak, and in the winter when the wealthy from the frigid north take a break from the white snow and come to see the white sand.

Navigator Guild

Next to the Sailors Guild is the Navigators Guild. A breed of sailor that rely on their mental prowess and intelligence rather then on their physical abilities. Navigators are masters of maps and star reading and know the channels around Ish Lavin like the back of their hands. Without a Navigator a sailing vessel might as well not leave the port.

Residential Area

The Residential Area is where a majority of the actual citizenry of Ish Lavin make their homes. Located on a rocky hill between the Town Center and the forest there are dozens of private communities as well as many large apartment and condominium complexes. Overall nearly 17,000 residents make this their permanent home, living either in the well furnished, expensive houses or in the slightly less expensive luxury apartments and condominiums. If one desires cheap housing they are directed to the Ferry Docks that head on a regular schedule across the gulf to Miser

Sailors Guild

Across the main plaza from the City Hall is the Sailors Guild. A large, wooden building it looks out of place in the otherwise white-stone city. Within the Sailors Guild there is a large meeting room and a few offices. This is the place to sign up if you want to make sure you get a decent sailing job without having to worry about pay and the hassle of finding a good captain.

Town Security Office

Next to the impressive City Hall building is an equally impressive Town Security building. It stands two stories high with another two stories below the ground. The Ish Lavin version of town guards work from this building, about 400 men active duty on a bi-weekly rotation, at any given time there are 75 men ready to be on the street dealing with trouble, when the Fleet rolls into town the number of active duty Security is increased to deal with potential troubles.

The Whispering Waters

Looking upon the “The Whispering Waters” one will see a three story building made of white stone much like most of the buildings in the city. A few balcony’s are decorated with plants and the like, seeming to be connected to some of the finer rooms.

As one walks into the main entrance of “The Whispering Waters” they will find a clean well kept pub and eatery, entertainment taking stage at various times through the day or night. Serving a wide variety of drinks and meals one can find most anything they can think of, some more special items able to be specially arranged for the more regular customers to enjoy if they ask of it. The lighting bright as sunlight shines through a few windows within the main room, at night becoming dim. Light only coming from various candles, and a single large fire place in the back. The furnishings are new and it seems the place has been recently remodeled, giving a very fresh and professional feel. Four uniformed Bouncers are posted in a few various places of the main room, mostly near the entrance or stairwell.

White Rock Inn

Co-owned by the Bugget and Flugget families, the White Rock Inn is a very good sized structure with twelve full size rooms and a renound kitchen. Their beverage selection at the bar is broad and given a few weeks advanced notice they will import foods for esteemed guests. The building itself is made of the same white rock that a lot of the rest of the city is built from.

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Inland Port

Up the river, past the naval yard there is a large Inland Port Ships can dock here long term or short term and a massive dry dock is here, ready to take on any ship, of any size for full repairs.

Large Docks

Nine large docks, each of which can accomodate four ships. Unless The Fleet is in town these docks generally are at half-capacity being loaded and unloaded then carted to the Warehouse District or onto waiting caravans to head on the north trade routes.

Massive Dry Docks

These are the massive dry-docks used to pull even the largest vessels out of the water to have routine maintenance performed upon them. These are primarily used by the SI Fleet though large merchant vessels and barges can sometimes be seen floating eerily above the water.

Midsize Docks

Six docks, each of which can accomodate two ships. This set of docks are generally full most of the time, though due to the effective dockworkers ships are constantly pulling in and then pulling out. When The Fleet comes to down their midsized ships take over these docks.

Port Authority Office

The Port Authority office is a large structure that provides a way to stop just anyone from going to the Inland Port. All persons with business in the port are issued identification and must pass through the Port Authority checkpoint. There are of course several ways around this, but the Port Authority usually keeps pretty good tabs on what goes on at the Inland Port.

Private Marina

A marina which caters to the citizens and vacationers of Ish Lavin Private yachts and other non-merchant vessels can be kept here year round, the marina even goes as far as to do maintenance twice a year for no extra charge. There are a good number of people that live on their boats in the marina that do their business in Ish Lavin.

Small Docks

Three small docks, each of which can accomodate one ship. These docks are always full, the moment one ship slips out another takes its place.

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Eldran Lighthouse

This strong and striking lighthouse of white stone has long been both a beacon to sailors and a landmark of Ish-Lavín itself. Alone and jutting out proudly into the cold ocean with resolve, Eldran's Lighthouse is often what people who've visited think of first when they think of Ish-Lavín even before they think of the groomed beaches, busy marketplaces, and colorful personalities that abound there.

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Artisan District

Ish Lavin is home to several very talented artisans, this is the district in which such shops may be found. Souvenirs, jewelry, carvings and pretty much any other type of 'art' that one desires can be found within the streets of this district.

Of Bone And Wood

Of Bone and Wood is a little out of the way shop hidden away down an alley and then further concealed behind a large storage area. The owner of this shop is a mysterious old man named Chun, rumored to be a mage of some skill he deals in a variety of items made of bone and wood. There are at times items made of other materials for sale here but ninety percent of busienss done here is from sales of artistry made of wood or bone. It is also rumored that Chun is in the business of buying, selling and trading magical items, though the only way to find out if that is true would be to ask him yourself.

Ellisas Jewelry

An excellent place to find any of the more luxurious jewelry items one might wish to own. Earings, rings, necklaces, amulets, pendants, brooches, hairclips, pretty much every imagineable luxurious jewelry item. The shop is owned by a kindly older woman named Ellisa, she has owned the shop for nearly half of her life.

The Galleria

The Galleria is one of the focal points of the upper class tourist in Ish Lavin A building of modern design, it can easily accomodate three large art shows at a time without seeming crowded or over furnished. Local artists as well as artists from foreign lands bring their artwork here, be in painting, sculpture or other to be sold to the highest bidder. A competent staff works The Galleria, making sure the artwork remains untouched and undamaged by the hands of visitors that are there just to look or that are there with intent to buy.

Silver By Aaron

A shop specializing in dealings with silver, not only because it is a beautiful metal but because it is abundant in the nearby mountains and therefore can be crafted and shaped for an agreeable price. While the shop does not focus as much on jewelry they do sell several Sets of rings and necklaces. The shop deals mostly in ornamental silver weapons and statues and figurines made of silver.

Threads

The shop where everyone that is anyone does their clothing shopping. A near warehouse sized shop with garb ranging from the outrageous costumes to the most modern and peculiar fashions from foreign lands. The ammount of fabrics are as diverse as the people that come to purchase them. There is something for everyone here, and due to the size and variety of merchandise Threads has a near monopoly on the clothing trade within Ish Lavin.

Your Way Crafts

Your Way Crafts is a business designed fully around tourists and visitors to the city. A large, open area where one can start from the ground up and create an item of their own out of clay, or choose from several dozen styles of premade clay items. A person is then able to paint the item as they wish, allowing for some very unique, very odd items.

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Andular

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Region: Vaxia continent - Northern Peninsula - Ramsalon Mountains
Climate: Winters are very long, sometimes even lasting year round due to their high altitude. The weather can change suddenly, with many storms sneaking up and then dissipating as soon as they started. It doesn't get very hot during the warmer seasons, but sometimes flooding can be an issue if the winter was snowy and the summer gets warm.
Governance: Shi Inkahan Empire via Ramsalon
Notable Landmarks: The various mines near by.
Major Events:

Before the Darkest Night Andular was an small but growing mining town. Then armed forces of Grom all but destroyed the city during their siege of Ramsalon. In the years since, the people of Andular have proven to have hearts as strong as the metals they mine. Through perseverance, patience, blood, sweat and toil, they have managed to rebuild their small mining village and forge a life for themselves soon becoming a vital part of Ramsalon's supply of raw minerals.

During the Naga Nori War the town was far away enough to have been left alone during the fighting, though any shipments to Ramsalon were intercepted by the Shi Inkahan Empire.

The Andular Mountain Road RP Chatroom is an old gnarled road that leads along the base of the mountains before turning into a wide pass. The entire path is dotted with ancient boulders and twisted trees. The path, which becomes quite wide at certain points, winds through the mountains for several miles before ending a stones throw from the mining town of Andular. This is the only direct route between Ramsalon and Andular that does not involve trekking through miles of swamp and then scaling a sheer cliff face. Be warned there are still many dangers along this road and most travelers can tell one or two horror stories about their own journey along it.

Halfway to Andular, just a little way from the road there is a creek. It is known as Black Oak Creek and does not have much to be seen, other than the slightly swampy marsh, and the humid contrast with the rest of the landscape. A lonely manor can be seen in the distance.

All along the road to Andular there are several paths that branch off that lead into the various mountain valleys that are tucked away in this section of the Ramsalon Mountains. They are of all types and sizes, some can be seen easily and others are stumbled upon by accident. Each one is a unique and curious in its own right. In the right seasons some of them are popular for hunters to look for game, while others may come to harvest some of the local berries, herbs and roots that grow all around. A few places even have wondrous flowers. Some valleys however are not as kind, covered in sharp rocks, or hiding in the beauty are quite a few creatures whom love an easy meal. Sometimes one can find a random shack, or manor tucked away in some of those places, though not all of them are still used.

Andular itself has grown to be a decently sized town for the part of the mountain it occupies. It isn't neatly built up, rather people just built whatever they could where they could. It is a working class town with its main form of employment centered around its many mines. Usually if one isn't working within the mines, they are working in one of the processing places. A few inns and taverns can be found among the rough and cozy homes. Everywhere one looks they can see the tell tale signs that let them know that they are in a mining town. Its people are a bit rough as well, often not use to outside visitors other then seasonal workers that come to help during the more bountiful mining times.

The Andular Inn RP Chatroom is the largest Inn in the whole town, and one of the better ones. It was converted from a mining company's living quaters for their workers that were here. However the company went under and the building went abandon for a year until Abigail Gravelstrike bought it and made it an inn. Often it is the choice of lodging and meals for owners and overseers of the various companies that contract the mining in Andular to stay when they come to check up on their various operations. They have a well stocked bar, perhaps not the highest of quality of booze, but good enough to still get someone drunk without tearing their throat apart. The food is decent, a nice taste of cozy comfort cooking.

With the output from the mines a key trade good, some companies hire mages to run portals for their wagons to get their stock faster. The mages are known to be willing to take a bit of extra coin in order to make sure the portals stay open a little longer for an extra traveler or so if they do not wish to take the road.

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