In Game Religions, Deities and their agents Handling Policy

In Game Religions, Deities and their agents Handling Policy

Earlier in Vaxia’s history gods and god-like entities were playable NPCs, and the abuses that resulted from that arrangement led to the nulling of god-like influence to re-establish character freedom and the importance of player choices as paramount. Due to the actions taken in the past we had to reconsider how we handle and have religions, gods and related agents in the game to prevent a repeat of such events.

For obvious reasons, an A/SH bringing an actual god or demigod into the IC world can complicate things especially if mishandled. We also do not want to force a player to be stuck with just one kind of religious theme to play. Thus it was decided that gods and god-like entities are no longer available for active play and to let religions be fairly open-ended from a play standpoint, allowing our players to have many options to work with.

This is also applied to anything that is tied to gods, such as angels and demons. Their presence affirms the existence of that god and are the agents of their interactions. Gods and their agents can stop characters from directing their own fate, which violates the principle of freedom and player choice. In addition angels and demons tend to lack free will, or it is very diminished, and tend to have a predetermined fate and role as set by the associated god or gods. These violate our playable species rules, and can threaten player choices, along with the problems with gods. Thus angels, demons and similar concepts are unavailable to be an option as a PC or NPC.

We do not have a maximum cap on Stats - meaning with enough XP, players can pump their stat numbers as high as they want to. When you have actual gods in a game, with defined stats and mights you are setting the bar for godhood in a measurable sense. When a character reaches the same numbers, they become literally godlike, which often leads to an arms race to keep gods above and beyond PCs. This can lead to wanting to create gods without numbers or numbers so large that make them completely untouchable regardless of PC efforts - something that violates our Fairness principle, and often Fun and Freedom along with it. The same can be said for agents of gods as well. Per our NPC policy: If the NPC is not beatable - then it's a setting fixture not a NPC and shouldn't be used in play.

There is no easy way to balance deity interaction - it’s the nature of being godlike. The decision to keep gods and godlike entities from directly influencing the IC world is an OOC one to maintain balance and preserve character freedom. Religions do exist, players are free to have their characters call creatures they encounter “angels” or “demons” if they wish to - they may even believe their magic comes from a divine source. What matters is that out-of-character, those influences remain out of play.

See Also:

Half Demonic or Angelic Characters Handling

In the Sirian a half demon or angel type character in any form is not allowed as they do not fit within the theme of the setting.

In Vaxia such characters will have to reviewed on a case by case basis with Setting and the end result will not actual be a 'true' half demon or angel - after all there are many other beings that can be confused as 'angels' or 'demons', so one of their parents may be something that was just confused as one. The character will still able to believe they are a half demon or angel - it is just about keeping those influences out of play OOCly.

See Also:
Setting Approval for PCs




Qua'ress is the goddess of the Nethar No one is entirely certain what she looks like, and it is likely that she can take whatever form she wishes, but she is usually depicted as a monster with the lower body of a spider and the upper body of a beautiful female Neth. She is sometimes said by surface-worlders to give birth to a thousand young every year in the spring, then devour them all in the fall, but the Nethar Calendar has almost no relationship to the surface-world calendar, so at least part of that claim is almost certain to be wrong.

She sometimes bestows great power on her followers, unless the power of their belief in her gives them their powers. She is also is thought to personally create the Skharabi Vampires when her highest-ranking followers die in her service.

She (or her highest priestesses) rules from the grand temples of the Nethar capitol, somewhere in central Vaxia, probably somewhere under Jorkana The vast majority of Nethar worship her, and ostracize those who don't. The only known sizable group of Nethar that do not worship her are in Paras'kezrai, but even that city has a temple dedicated to her.

There are rumors on the surface that she had somehow been killed by mortals a number of years back. Life continues among the Nethar exactly as it always has, and powers supposedly granted by the Goddess continue to be gained and used, so her ontological status is unlikely to have changed. Some say the notion of a bona fide deity being killed by mortals is of course ridiculous to begin with.


Vaxia Organizations

Posting Template - Organizations Submission Guidelines

Vaxia Organizations

Organizations covers any unified group, from formal military units to gangs, councils and guilds, universities and colleges. Many religions (officially recognized or otherwise) fall into this category.

Organizations are also for groups that may provide a reputation within certain circles or are representative of groups (such as city populations and castes/class) that characters may be able to earn reputation with. Not all organizations will provide reputation.


Shi Inkahan


Ish Lavin




Elven Alliance

Elven Nation

Vaxian Empire




Historical and Ancient Organizations
These organizations may have once existed at some point in the past of this world but have long since been disbanded or replaced as time went on. Therefore these articles are for historical reference.

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