In Game Religions, Deities and their agents Handling Policy
Earlier in Vaxia’s history gods and god-like entities were playable NPCs, and the abuses that resulted from that arrangement led to the nulling of god-like influence to re-establish character freedom and the importance of player choices as paramount. Due to the actions taken in the past we had to reconsider how we handle and have religions, gods and related agents in the game to prevent a repeat of such events.
For obvious reasons, an A/SH bringing an actual god or demigod into the IC world can complicate things especially if mishandled. We also do not want to force a player to be stuck with just one kind of religious theme to play. Thus it was decided that gods and god-like entities are no longer available for active play and to let religions be fairly open-ended from a play standpoint, allowing our players to have many options to work with.
This is also applied to anything that is tied to gods, such as angels and demons. Their presence affirms the existence of that god and are the agents of their interactions. Gods and their agents can stop characters from directing their own fate, which violates the principle of freedom and player choice. In addition angels and demons tend to lack free will, or it is very diminished, and tend to have a predetermined fate and role as set by the associated god or gods. These violate our playable species rules, and can threaten player choices, along with the problems with gods. Thus angels, demons and similar concepts are unavailable to be an option as a PC or NPC.
We do not have a maximum cap on Stats - meaning with enough XP, players can pump their stat numbers as high as they want to. When you have actual gods in a game, with defined stats and mights you are setting the bar for godhood in a measurable sense. When a character reaches the same numbers, they become literally godlike, which often leads to an arms race to keep gods above and beyond PCs. This can lead to wanting to create gods without numbers or numbers so large that make them completely untouchable regardless of PC efforts - something that violates our Fairness principle, and often Fun and Freedom along with it. The same can be said for agents of gods as well. Per our NPC policy: If the NPC is not beatable - then it's a setting fixture not a NPC and shouldn't be used in play.
There is no easy way to balance deity interaction - it’s the nature of being godlike. The decision to keep gods and godlike entities from directly influencing the IC world is an OOC one to maintain balance and preserve character freedom. Religions do exist, players are free to have their characters call creatures they encounter “angels” or “demons” if they wish to - they may even believe their magic comes from a divine source. What matters is that out-of-character, those influences remain out of play.
Half Demonic or Angelic Characters Handling
In the Sirian a half demon or angel type character in any form is not allowed as they do not fit within the theme of the setting.
In Vaxia such characters will have to reviewed on a case by case basis with Setting and the end result will not actual be a 'true' half demon or angel - after all there are many other beings that can be confused as 'angels' or 'demons', so one of their parents may be something that was just confused as one. The character will still able to believe they are a half demon or angel - it is just about keeping those influences out of play OOCly.
Setting Approval for PCs