Ramsalon

Ramsalon

Nightshade Nightclub

On a consistently busy street in the Court Of Heroes neighborhood the Nightshade club advertises it’s existence with an elaborate turquoise, royal purple, and silver sign reading just the one word. However even from a distance, the music usually filters out when it’s open and makes the type of establishment clear. All patrons who come through the door know the statuesque redhead owner and proprietor as Nightshade. And if she has another name it is a closely guarded secret. She is usually found at her booth toward the back of the establishment. From there, she can watch the dance floor, the stage, the bar, the tables and booths for relaxing, and the entrance. And her reserved booth is also the closest to a group of rooms that are kept in the back for private meetings. The entrance to that hallway is always guarded by two security guards. Other security is stationed around the stage (to keep the performers safe) and at various other positions. They tolerate no shenanigans or violence, and anyone misbehaving or acting piggish is quickly escorted out.

Nightshade herself is known for making business deals and taking numerous trips to one of the back rooms on any given evening. Much of her business is word of mouth, and she is reasonably well known for being available to discuss her work on most evenings. However, occasionally she does take a night off, though it is unknown where she goes. She’s a tall slender elven looking woman with scarlet red curls. She’s quite beautiful with almost impossibly flawless pale skin and amber colored eyes. She is friendly and alluring as she speaks, though often she seems a little too clever since she outwardly seems to be a beautiful porcelain doll. However it’s all part of her act to cause people to be calmer and more open around her.

Nighshade Nightclub itself has a reputation for being a place of meeting and letting hair down for many of Ramsalon’s rich and influential citizens. It is not uncommon to see paperwork and official documents signed after a few of their signature Lilac Dream cocktails. Every night they have music and entertainment, and the venue is available for private events (though at a steep fee if the entire place is rented for the whole night).

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Beth Bow Guardhouse

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The guard house is a massive and imposing stone building and is one of the main stations of the Ramsalon Guard. The walls are more like massive slabs of solid rock are six feet thick. The building can station a few hundred guards and soldiers. A garage and workshop was added onto the east end of guard house where it used to house Automatons until the Naga Nori War now it is used for basic storage, repairs, and a makeshift shelter as needed.

The main lobby is easily accessible allowing for citizens to handle any needed business or just drop by. Many of the rooms guard house is completely warded with anti-magic, including the main lobby and several holding cells within the building.

The Ramsalon City Jail is attached to the Beth Bow Guard House, having been expanded to meet the needs of the city since law breakers are no longer shipped off to Victory City This building is used to detain law breakers caught within the city to await the determination of their fate. The walls of the buildings themselves are quite high. On the inside there are several hallways with cells on either side. The cells have stone walls in between them, bars on the front and no windows. As you enter the jail you will see a guard at the front desk as well as several other guards on duty, usually 8 to 10 of them. The City Jail has a very powerful anti-magic wards on it that prevents the use of magic anywhere within the jail or on the jail itself.

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Beth Bow Crypts

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Beth Bow Crypts

The crypts are what remains of a large cemetery, the last part of the old vestiges of Death Row. Some of the crypts are brand new, some are in weathered condition, and some are just falling apart. Some say that noises are heard from many of the older crypts, as if something is trying to get out. Many of the crypts have been refurbished to contain the ashes as since the Darkest Night the funeral rites of the city made cremating the dead mandatory for those being laid to rest in the city graveyards, with many graves dug up to have the remains burned and their ashes placed in the crypts. A tiny few graves do remain, these ones that somehow managed to remain undisturbed even when the dead rose during the Darkest Night, though various wards and glyphs adorn them as extra insurance to make sure they stay that way.

    Sinkhole
    This large crack in the ground is in the farthest northwest corner of the crypts where there are no graves or crypts built. The hole is actually 20 ft wide and about 15 ft deep. A closer inspection shows some metallic shimmer down in the hole, but it is an extremely dangerous climb down as many that have tried to reach the bottom have perished.
    At the very bottom, under collected mud and muck, is a large and extremely thick stone door with no kind of lock or visible mechanism to open it. Local lore has that it's the door to Tomadian's Crypt and that inside there is a large room that is covered with thick layers of dust. Burnt out torches are hanging at the sides of the room. All the walls are covered with ancient glyphs. In the middle of the room there is a large sarcophagus that is utterly destroyed

    Military Columbarium
    Only members of the military, guards, and those granted special privilege due to service to the city can have their ashes stored in the Military Columbarium.

    The Military Columbarium used to be located in Congreth Kane Castle, however much of it was destroyed when the castle was destroyed turning into a crater. Some of the urns were saved and a new Military Columbarium was built in the crypts of Beth Bow to replace the one that was lost. There are a couple of auditoriums for funeral services, a cremation chamber with room for the last rites formations as the body is put in the large over in the back.There's ornamentation of worship for any number of Gods, the most predominate being Moradh

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Ramsalon Druid Circle

The druid circle of the Ramsalon region on the Vaxian Continent

  • Status of Organization: Active
  • Active Membership: - 13
  • Where Based and Areas of Influence: Ramsalon Forest Ramsalon Mountains
  • Leadership: Animus the Archdruid
  • Legal Status: They are in good legal standing with their neighbors.
  • Distinguishing Marks: None readily visible; the Circle knows its own and is rather closed off to outsiders
  • Known Enemies: The Blaze; Mizrahim
  • Known Allies: Ramsalon Wood Clan , Elven Alliance , Ramsalon Forest Lurai and Aratay

    The Ramsalon Druid Circle are a group of Druids who preserve and protect the Ramsalon Forest and Mountains. The Arch Druid Animus leads the Circle. The other Circle members are considered High Druids. Druids of the forest who are not actively a member of the Circle are considered Forest Guardians, a role not necessarily limited to those who would call themselves druids but instead open to any interested party dedicated to the protection and preservation of the forest and its inhabitants.

    Currently Known High Druids:

    • Founding origin: Historical texts point to the accidental discovery of a strangely runed obelisk, set in an utterly peaceful clearing in what is now known as the Ramsalon Forest. The person who stumbled upon it later admitted to feeling a strange calling, whereby they spent time among the woods and becoming attuned to the nature around them. Thus, the first of the Ramsalon druids came about. Many others, over the millenia, have similarly felt pulled toward the Obelisk, either already having, or attaining, some significant natural affinity, whether it is nature magic, shapeshifting, or command of the regional elements. Those who are granted access to the Obelisk, though surprisingly not recorded, seem to enjoy an extended lifespan in exchange for their service to protect the Forest against those who would cut or burn it.

    • Organization structure: One Arch Druid, with twelve High Druids spanning the region's forest and mountains, above and below ground. Each Druid takes responsibility for a particular aspect, such as the animals or plants, within their area. There are also those called Forest Guardians, whom are not full fledged members, but have shown promise and potential to possibly rise to the ranks should there be a need. They often work with the circle should the situation arise.

    • Current projects / Interests: The Circle is currently concerned with gradually and naturally healing what parts of the forest the Blaze had managed to affect in his campaign against the Wood Clan. There are also efforts to rehabilitate the Elrune that were rescued from Mizrahim, ensuring they return to their natural order without upsetting the overall balance. As such, they may be hard to contact or find, and accordingly, they may be a little more protective and guarded than before.

    • Membership related information:
      • How to join: With their generally long life-spans, the Druid Circle is currently not seeking new full members; should the time come, one whose respect for and prowess within the ecosystem of the Ramsalon Forest and Mountains may be pulled toward the Obelisk, where they will face several trials and tests before being accepted into the Circle as a full partner. On the other hand, Forest Guardians may be chosen from among those whose actions, skills, and interests align with the Circle's own.

      • Any benefits of membership: Relative ease of passage throughout the forest and mountains; access or ability to see paths, trails, and areas otherwise unfound by those not welcome by the forest.

      • How to maintain membership and obligations: Actively care for the forest - its trees, plants, and animals; protect them from invasion and destruction; act responsibly when within the forest and mountains.

      • How to leave (if you can): Moving away from the Ramsalon peninsula; forming a mutual disagreement with the views or interests of the Circle, so long as it doesn't come in direct conflict with them. One will lose access to their benefits, but may be remembered kindly to where forest and mountain travel will not be made more difficult.

      • How to get kicked out and any punishments incurred: Aiding and abetting known enemies of the Circle; needless and/or malicious harm to animals, plants, and trees; attacking any of the thirteen. Any of these will get your status as either a member of the Circle or a Forest Guardian completely and permanently revoked. Retaliation may be swift, depending on the severity, but one can expect to feel a sense of unease and being watched whenever among the Circle's areas of influence.
  • Categories

    Department: 

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    Has goals: 
    This organization does NOT have goals
    Membership Size: 
    13
    Diplomatic Influence: 
    0
    Material Strength: 
    0
    Economic Influence: 
    0

    Ramsalon Gamblers

    Gamblers (either cards, dice, mini horses, or otherwise)

    Currently a place holder article so we can get characters rep earned. This article will be updated to meet the organization standards we have in place as soon as possible.
    If you have any information that you think can go into this article please post it here:
    http://vaxia.org/forums/setting-project-organizations-reputation following the guidelines found here: http://vaxia.org/wiki/posting-template-organizations if possible.

  • Status of Organization: - is the organization still operating, did it get moved into a different one, was it disbanded, is it an Ancient or Historical group (for reference) and is no longer active.
  • Active Membership: - An approximate number of active members. This can be very general, it's just to give us a sense of scale.
  • Where Based and Areas of Influence: - The location of their headquarters, chief operating area and regions where they have the most influence/affect/status. Multiple locations allowed. Please link to the [[Locations]] pages where possible.
  • Leadership: - Who is the current leader(s) of the organization? Link to the appropriate [[Notable Characters and NPCs]] page when you can and if there is no NPC page provide a name and short description. If the leader is a secret - indicate clearly that no one knows who the leader is, but still provide the NPC details so that information is still on hand. If there is no active leader - state why there is no leader and a short description on what is going on within the group as people strive to fill the leader role.
  • Legal Status: - in short are they wanted criminals anywhere or not.
  • Distinguishing Marks: - Any sign, banner, or symbol that the unit uses to identify itself. If there isn't one, just say "None"
  • Known Enemies: - any other groups that have it out for this one or enemies if applicable.
  • Known Allies: - any groups that work with this one or have formal peaceful type agreements with if applicable.

    The next section should be a details and history part. This section should contain such information like:

    • Founding origin
    • Organization structure
    • Current projects / Interests
    • Membership related information:
        How to join
        Any benefits of membership
        How to maintain membership and obligations
        How to leave (if you can)
        How to get kicked out and any punishments incurred
  • Categories

    Department: 

    Realm: 

    Type: 

    Organization Type: 

    Categories: 

    Has goals: 
    This organization does NOT have goals
    Membership Size: 
    100
    Diplomatic Influence: 
    0
    Material Strength: 
    0
    Economic Influence: 
    0

    Ramsalon Escorts

    Ramsalon escorts (Emerald Eyes and Orchid staff, among others)

    Currently a place holder article so we can get characters rep earned. This article will be updated to meet the organization standards we have in place as soon as possible.
    If you have any information that you think can go into this article please post it here:
    http://vaxia.org/forums/setting-project-organizations-reputation following the guidelines found here: http://vaxia.org/wiki/posting-template-organizations if possible.

  • Status of Organization: - is the organization still operating, did it get moved into a different one, was it disbanded, is it an Ancient or Historical group (for reference) and is no longer active.
  • Active Membership: - An approximate number of active members. This can be very general, it's just to give us a sense of scale.
  • Where Based and Areas of Influence: - The location of their headquarters, chief operating area and regions where they have the most influence/affect/status. Multiple locations allowed. Please link to the [[Locations]] pages where possible.
  • Leadership: - Who is the current leader(s) of the organization? Link to the appropriate [[Notable Characters and NPCs]] page when you can and if there is no NPC page provide a name and short description. If the leader is a secret - indicate clearly that no one knows who the leader is, but still provide the NPC details so that information is still on hand. If there is no active leader - state why there is no leader and a short description on what is going on within the group as people strive to fill the leader role.
  • Legal Status: - in short are they wanted criminals anywhere or not.
  • Distinguishing Marks: - Any sign, banner, or symbol that the unit uses to identify itself. If there isn't one, just say "None"
  • Known Enemies: - any other groups that have it out for this one or enemies if applicable.
  • Known Allies: - any groups that work with this one or have formal peaceful type agreements with if applicable.

    The next section should be a details and history part. This section should contain such information like:

    • Founding origin
    • Organization structure
    • Current projects / Interests
    • Membership related information:
        How to join
        Any benefits of membership
        How to maintain membership and obligations
        How to leave (if you can)
        How to get kicked out and any punishments incurred
  • Categories

    Department: 

    Realm: 

    Type: 

    Organization Type: 

    Categories: 

    Has goals: 
    This organization does NOT have goals
    Membership Size: 
    0
    Diplomatic Influence: 
    0
    Material Strength: 
    0
    Economic Influence: 
    0

    Ramsalon Fashion

    Status of Organization: General Reputation Group
    Active Membership: At least a few thousand
    Where Based and Areas of Influence: Ramsalon and immediate area
    Leadership: None - as a general reputation group this is a reflection of a section of the population of the area that is involved in fashion, creating fashion and textiles, or enjoy keeping up with such information instead of a formally organized group.

    Ramsalon Fashion is for General Reputation for the part of the Ramsalon population that is into the trends of styles of clothing, ornaments and textiles, as well as the creation of styles of clothing and textiles.

    Earning reputation with this group reflects a characters influence on the fashion scene through either creating styles of clothing, textiles, or help promoting certain fashion trends.

    To earn reputation a character can craft clothing, or ornaments to be worn. Characters can also earn reputation by helping promote styles of clothing , or working with their favored tailors, seamstresses, jewelry makers in order to promote their crafting.

    To enter the scene there are no requirements other then taking an interest in trying to earn the reputation.

    A character can leave the scene at any time by simply stopping any activity to earn them reputation with this group.

    Related Organizations and Groups:

    Categories

    Department: 

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    Type: 

    Organization Type: 

    Categories: 

    Has goals: 
    This organization does NOT have goals
    Membership Size: 
    25
    Diplomatic Influence: 
    0
    Material Strength: 
    25
    Economic Influence: 
    25

    Ramsalon Writers

    Ramsalon writers - includes writers of any kind and avid readers

    Currently a place holder article so we can get characters rep earned. This article will be updated to meet the organization standards we have in place as soon as possible.
    If you have any information that you think can go into this article please post it here:
    http://vaxia.org/forums/setting-project-organizations-reputation following the guidelines found here: http://vaxia.org/wiki/posting-template-organizations if possible.

  • Status of Organization: - is the organization still operating, did it get moved into a different one, was it disbanded, is it an Ancient or Historical group (for reference) and is no longer active.
  • Active Membership: - An approximate number of active members. This can be very general, it's just to give us a sense of scale.
  • Where Based and Areas of Influence: - The location of their headquarters, chief operating area and regions where they have the most influence/affect/status. Multiple locations allowed. Please link to the [[Locations]] pages where possible.
  • Leadership: - Who is the current leader(s) of the organization? Link to the appropriate [[Notable Characters and NPCs]] page when you can and if there is no NPC page provide a name and short description. If the leader is a secret - indicate clearly that no one knows who the leader is, but still provide the NPC details so that information is still on hand. If there is no active leader - state why there is no leader and a short description on what is going on within the group as people strive to fill the leader role.
  • Legal Status: - in short are they wanted criminals anywhere or not.
  • Distinguishing Marks: - Any sign, banner, or symbol that the unit uses to identify itself. If there isn't one, just say "None"
  • Known Enemies: - any other groups that have it out for this one or enemies if applicable.
  • Known Allies: - any groups that work with this one or have formal peaceful type agreements with if applicable.

    The next section should be a details and history part. This section should contain such information like:

    • Founding origin
    • Organization structure
    • Current projects / Interests
    • Membership related information:
        How to join
        Any benefits of membership
        How to maintain membership and obligations
        How to leave (if you can)
        How to get kicked out and any punishments incurred
  • Categories

    Department: 

    Realm: 

    Type: 

    Organization Type: 

    Categories: 

    Has goals: 
    This organization does NOT have goals
    Membership Size: 
    0
    Diplomatic Influence: 
    0
    Material Strength: 
    0
    Economic Influence: 
    0

    Ramsalon Visual Artists

    Ramsalon's visual artists - ie those that work in ceramics, drawing, painting, sculpture, printmaking, design, crafts, and architecture

    Status of Organization: General Reputation Group
    Active Membership: At least a few thousand
    Where Based and Areas of Influence: Ramsalon and the immediate surrounding area.
    Leadership: None - as a general reputation group this is a reflection of a section of the population of the area that is involved in the visual arts or enjoy keeping up with such information instead of a formally organized group.

    Ramsalon's visual artists is for general reputation for the part of the Ramsalon population that is into the visual arts, be it being a performer or just really enjoys that scene and finds ways to be involved with the visual artists.

    Earning reputation with this group reflects a character's influence on the visual art scene in Ramsalon. This can be done by being a visual artist and work on sharing and promoting their art, or working with a visual artist to promote their work and the artist and helping them out where they can.

    To enter the scene there are no other requirements then being a visual artist, or someone helping one, in essence taking an interest in the scene and work on earning reputation within the population group.

    A character can leave the scene at any time by stopping any action to earn reputation with the group.

    Related Organizations and Groups:

    Categories

    Department: 

    Realm: 

    Type: 

    Organization Type: 

    Categories: 

    Has goals: 
    This organization does NOT have goals
    Membership Size: 
    0
    Diplomatic Influence: 
    0
    Material Strength: 
    0
    Economic Influence: 
    0

    Ramsalon Performing Artists

    Ramsalon's performing artists - ie, singers, musicians, actors, puppeteers, dancers

    Status of Organization: General Reputation Group
    Active Membership: At least few thousand
    Where Based and Areas of Influence: Ramsalon and immediate surrounding area
    Leadership: None - as a general reputation group this is a reflection of a section of the population of the area that is involved in the performing arts or enjoy keeping up with such information instead of a formally organized group.

    Ramsalon's performing artists is for general reputation for the part of the Ramsalon population that is into the performing arts, be it being a performer or just really enjoys that scene and finds ways to be involved with the performing artists.

    Earning reputation with this group reflects a character's influence on the performing art scene in Ramsalon. This can be done by being a performing artist and work on sharing and promoting their art, or working with a performing artist to promote their work and the artist and helping them out where they can.

    To enter the scene there are no other requirements then being a performing artist, or someone helping one, in essence taking an interest in the scene and work on earning reputation within the population group.

    A character can leave the scene at any time by stopping any action to earn reputation with the group.

    Related Organizations and Groups:

    Categories

    Department: 

    Realm: 

    Type: 

    Organization Type: 

    Categories: 

    Has goals: 
    This organization does NOT have goals
    Membership Size: 
    0
    Diplomatic Influence: 
    0
    Material Strength: 
    0
    Economic Influence: 
    0

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