Organization

Organization

Orbital Independents

  • Status of Organization: - Active
  • Active Membership: - 12,000
  • Where Based and Areas of Influence: - New Domai Near Orbit
  • Leadership: - Congress of New Domai
  • Legal Status: - Recognized sovereign nation
  • Distinguishing Marks: - Emblem: An unembellished golden circle
  • Known Enemies: - None (although relations are tense with the Treatise Body)
  • Known Allies: - None

A group of independent groups bound together in orbit around the idea that the Treatise Body should not govern all of surviving humanity. The Independents strongly value personal liberty, but also have tight rules to safeguard their citizens against violations of liberty. The culture has strong military leanings, with most citizens trained in weapons, engineering or medical needs from an early age. Membership in the militia is mandatory for citizenship, as everyone capable must serve to defend themselves and their neighbors.

While not openly hostile to the Treatise Body, the Independents are heavily distrustful of the TB administration and military and do not allow them on or near New Domai.

Trade and Law on New Domai
The Independents do not use nor accept credits - all trade is based around a recognized value of goods or services provided and a carefully regulated IOU system based on a standard legal boilerplate public to all those living or trading on New Domai.

The value of goods or services is estimated by the current estimated need, supply (of the good or the people who can perform the service), cost of acquisition or time spent learning the skill, all magnified by the reputation of the person trading the good or service. Reliability and trust are thus their own commodities, and honing a good reputation on New Domai (either as a citizen or as a regular trader) makes your goods and services worth more in trade.

When someone comes up short in a trade, they have the option to take out an IOU using the station's standard binding contract. No one with an outstanding IOU can leave New Domai, however, so those who aren't citizens and don't want to become permanent residents would be wise not to ask for more than they have to give.

Surveillance and Scheduling
Surveillance is ever-present on New Domai in the form of highly visible cameras and armed security personnel. Nevertheless, as a reclaimed derelict, there are nooks and crannies the remain unsupervised, at least by the public cameras.

To help manage limited space and resources, avoid crowding and help with security, every citizen receives a daily schedule sent to their datapad. Citizen datapads receive a special chip to provide this schedule and other vital updates. Anyone can choose to remove or tamper with this chip, but doing so immediately revokes their citizen status and any rights and privileges associated with it.

Parliament
The government of New Domai is a small council called Parliament with an unknown number of members and no clear named leader. Parliament acts as the foreign face of the Independents, staying out of the affairs of its citizens and focusing its efforts on protecting them from foreign threats.

The list of known members is made up of dishonorably discharged former military personnel and known terrorists, all from the southern territories. All that's known about their motivations as a group is that they value the independence of New Domai and heavily distrust the Treatise Body.

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Sirian Desert Clans

The Desert Clans (sometimes called "Clansfolk" or "Clanspeople") are a loosely allied group of independent nomadic collectives surviving in the Great Desert in the south traditionally. Familiar with the harsh, resource-poor environment, the Clansfolk have a reputation for ingenuity in the face of adversity. Once rivals engaged in regular conflict, the Clans were brought together under a common banner and established themselves as a joint nation for their own defense and prosperity. While they make large-scale decisions collaboratively, the Clansfolk otherwise insist on independent Clan governance and equal recognition of their varied traditions so that no one clan ever vanishes into the blended identity of the whole.

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Coral-light Clan

The Coral-light Clan
The Coral-light Clan is a Sea Elf that is south of the Argonn Island though spreads out over a great distance in the vast Kadrass sea. They live in an underwater city, beautiful and striking. It has pocketed areas of air where the Elves sometimes go to meet with other Elves who are brave enough to come visit them in the dark waters.

Currently a place holder article so we can get characters rep earned. This article will be updated to meet the organization standards we have in place as soon as possible.
If you have any information that you think can go into this article please post it here:
http://vaxia.org/forums/setting-project-organizations-reputation following the guidelines found here: http://vaxia.org/wiki/posting-template-organizations if possible.

  • Status of Organization: - is the organization still operating, did it get moved into a different one, was it disbanded, is it an Ancient or Historical group (for reference) and is no longer active.
  • Active Membership: - An approximate number of active members. This can be very general, it's just to give us a sense of scale.
  • Where Based and Areas of Influence: - The location of their headquarters, chief operating area and regions where they have the most influence/affect/status. Multiple locations allowed. Please link to the [[Locations]] pages where possible.
  • Leadership: - Who is the current leader(s) of the organization? Link to the appropriate [[Notable Characters and NPCs]] page when you can and if there is no NPC page provide a name and short description. If the leader is a secret - indicate clearly that no one knows who the leader is, but still provide the NPC details so that information is still on hand. If there is no active leader - state why there is no leader and a short description on what is going on within the group as people strive to fill the leader role.
  • Legal Status: - in short are they wanted criminals anywhere or not.
  • Distinguishing Marks: - Any sign, banner, or symbol that the unit uses to identify itself. If there isn't one, just say "None"
  • Known Enemies: - any other groups that have it out for this one or enemies if applicable.
  • Known Allies: - any groups that work with this one or have formal peaceful type agreements with if applicable.

    The next section should be a details and history part. This section should contain such information like:

    • Founding origin
    • Organization structure
    • Current projects / Interests
    • Membership related information:
        How to join
        Any benefits of membership
        How to maintain membership and obligations
        How to leave (if you can)
        How to get kicked out and any punishments incurred
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    White Rose University

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    The main learning institute in Ramsalon is also one of the larger ones in the whole world.

    It has a sprawling complex that is made up of several white marble buildings, each with an impressive facade. There are some dormitories, but as many of the students are from Ramsalon there are not enough for the student population size.

    Classes are offered in everything from magic, medicine, art, history, math, and sciences. Even some rarer studies are held during the summer, winter, spring, and fall breaks by visiting lecturers. The visiting lecturers will be housed in university owned homes in the surrounding area. Often the homes are from alumni that are out of town, or is a second home.

    Most of the professors are full time, but they do exchanges with other schools for their facility when a need is seen, or enough interest is expressed among the student population. No matter if part time or full time, the university grants offices for the professors to give them a bit of a private space to conduct extra work in addition to their teaching and to be able to meet with students. No two offices appear the same as the professors have free reign to decorate as they desire, though a common theme in all of them is the stocked shelves of books and cluttered desks.

    Art professors often have their work in local studios when in town.

    The Library is set up rather confusingly. Most students believe it's because the librarians hate them and don't want them to find any of the books they need. That may be the case for the headmaster of the library is rarely seen, and when he is a sneer is always on his lips for those that seem to use his books and from what he believes destroy them. From the doors there is a long path, that leads to the center of the library where the main desk is. It's a circular desk so one could stand in the middle, turn, and look throughout the library. There are shelves upon shelves of books that extend from this center point in the library. Past a few rows of shelves and hidden throughout the massive collection of books are tables for students to sit at and read. The library is two stories high though only the walls of the second story are covered with books, with a small footpath to get around the second story. At the very back of the second story is a balcony that looks over the first floor where a set of couches and reading lanterns have been set up. Though it is quite a hike to get to, the balcony is a nice place to sit and read.

    Dormitories of the university is in a set of large towers set off from the main part of the campus. Each room is rather sparsely furnished and small, yet it provides a place to sleep and a place to study for students of the university. The Advisers of the university should be contacted if one is interested in taking a room. Oftentimes, the students are asked to do some sort of work for the university, like teaching a lower class, or working in the library, in place of paying for a room.

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    Children of the Infinite Memory

    Children of the Infinite Memory

    • Active Membership: 20
    • Where Based: Ramsalon
    • Leadership: Caiaphas
    • Distinguishing Marks: A black masquerade mask with golden flecks around the eyes, like rays from a drawing of the sun, and the Inkahani character for "infinity" on the brow.

    History
    The Children of the Infinite Memory are cultists formed around an initial chance encounter with a powerful spiritus mage named Caiaphas, who convinced them he was a demon from a dark world, come to claim Vaxia for his own. He promised them great power if they assisted him in the endeavor, pointedly recruiting alchemists and practitioners of the forbidden magicks, notably blood magic and spiritus magic.

    Philosophy
    The Children of the Infinite Memory worship Caiaphas as a sort of dark god, calling him "The Infinite Memory" for his ability to possess others, and the fact that none of them has seen his corporeal form. They have been led to believe that he is coming to claim the world and subjugate all in it, and that in helping him, they will be granted places of great power to rule over all who survive.

    Beliefs as to the exact nature of the Infinite Memory or his plane of origin differ from member to member within the organization. Some consider him a "lord of hell," a dimension of unending, personalized punishment, while others feel he originates from the Void an endless expanse of pure nothingness. The 'demon' himself has never confirmed any one philosophy, telling any followers who ask that the answer itself would be enough to drive them literally mad.

    Encounters
    The Children of the Infinite Memory have been encountered twice: once in the forests outside Ramsalon, and again in Manida Memorial Hospice in the Beth Bow region of the city.

    In the forest, they were making ritualistic sacrifices in the marshes, leading up to the attempted (but thwarted) sacrifice of a soldier of the Elven Alliance kidnapped from the outpost. All members there encountered were slain in the course of rescuing the elven scout, with the last being briefly possessed by Caiaphas himself before biting off and swallowing his own tongue.

    The hospice was an elaborate ruse created to capitalize on the destitution following the Inkahani Invasion of the city. With housing, schooling and food for the homeless in the area, the hospice seemed like a boon, which was precisely what the cultists were counting on. During the night, their members would take blood samples and inject strange alchemical drugs into many of the sleeping boarders. Said boarders began to report strange nightmares, but the in-hospice clinic naturally assured them is was merely a result of trauma suffered during the invasion and succeeding months.

    In secret, in a laboratory in the sewer access behind the hospice building, the members of the Infinite Memory were working on using the blood and dreams of their patrons to conjure and bind spirits and raw spirit energy to the area. What final purpose their experiments had has yet to be revealed.

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    Rams Head Gang

    The Ram's Head Gang

    • Active Membership: 60
    • Where Based: Ramsalon
    • Leadership: Able Dawson
    • Distinguishing Marks: A white armband with a ram's head icon in black ink

    History
    The Ram's Head gang were founded shortly after the Inkahani Invasion of Ramsalon. With the destruction left behind both by the invading army, but moreso by the Vaxian Empire's own leadership, the situation in the city was rough, food was short, many were out of work and still more were out of home.

    Able Dawson, a talented weaponsmith operating out of the Wayward Ho (until it was razed by the automatons), blamed the forces of Shi Inkahan for the situation of the city and its destitute citizens, and considered their continued presence in Ramsalon to be an insult and a danger. Having lost all three of his sons fighting to repel the invaders, Dawson went looking for a chance to take revenge, but found himself limited as both an old man and a simple smith.

    So it was that he and his young apprentices collectively founded a gang in order to strike back against the Inkahani still entrenched in the city. With the Inkahani army too intimidating a force for them to reckon with, the forming Ram's Head group began to take their vengeance on the citizens of Shinkantown despite the fact that most of them arrived well before the invasion, and many were actually born in Ramsalon.

    Despite the thuggish behavior of the group, bullying the young, elderly or weak in packs larger than their victims, they somehow escaped the overall notice of the town guard and their Inkahani counterparts through the use of surprisingly subtle tactics and clever movements throughout the city.

    The group was finally exposed the day its members attacked a cart delivering bread and other foodstuffs to the edge of the Shinkantown district. Attacking a handful of Vaxian guards and their Inkahani military chaperone, the gangers announced their presence to all those passing by, decrying both the Inkahani citizens of Ramsalon and any who would seek to aid them. They were defeated and the guards rescued without any genuine incident, but the encounter alerted the guards to their presence in the city, and their other raids and thuggery stopped for a time as a result.

    True Leadership
    Over the course of several encounters with small groups of Ram's Head thugs, some individuals within the city came to believe that the leadership behind the organization was not the simple smith whose wares had been recovered from the bread cart raid, but an altogether more sinister force: a powerful spiritus mage named Caiaphas known to be able to possess others for extended periods of time.

    While unconfirmed, the rumor would explain the gang's creative means of staying unnoticed long enough to grow in number. What greater purpose could be behind the control, or what interest had drawn the 'body-hopper' to Dawson and his thugs originally, remains unknown.

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    Bashumatsu

    Bashumatsu

    The Bashumatsu (lit. "one loved by the dragon") are a group of warrior-monks native to Shi Inkahan. Although they are legendary warriors, the Bashumatsu are sworn to peace, and famed for using their skills only for defense, never for attack, except in extreme cases. This is symbolized by their signature naga musho blades, long swords which are completely blunt except for the very tip. The Bashumatsu are also known for their skill at manipulating ki energy.

    The Bashumatsu's traditional garb includes a red tunic, which represents life, and a wide-brimmed black hat, which represents the cosmos. In their headquarters, the Shimpo Ryu Temple in the Blue Dragon Mountains, the Bashumatsu train for their role as keepers of order, and teach the ways of peace and enlightenment to all who wish to learn.

    The Naga Musho is a type of sword used almost exclusively by the Bashumatsu monks of Shi Inkahan. It is a blade with no edge except on the top, and it is supposed to be used for defense, never for attack, except in extreme cases.

    Despite their pacifism, the Bashumatsu's battle prowess is legendary.

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    Vaxian Empire

    Vaxian Empire

    The Vaxian Empire used to span most of the Vaxian Continent until the Vaxian year of 3013 when the Shi Inkahan Empire invaded. Currently the Vaxian Empire retains control of their island holdings s in the East Kadrass.

    The Empire is led by an Emperor, currently Balcazar For a long time, the Emperor was in a coma, and the First General (at the time, Augustus Razzaine) ran the realm. However, Razzaine vanished, along with the powerful wizard Merguth, and the Emperor woke from his coma. Kire Cordock, the First Commander at the time, became First General, and most of the political power that Razzaine had held went back to Balcazar, with Kire retaining control of the military. Racine Moonsword became First Commander.

    Each province is overseen by a Governor, and is sometimes divided into Baronies. Governor Hastings rules Jorkana and Viceroy Ronan rules Argonn, and is also the Admiral of the Iron Navy Baron Drathan and Baroness Louise are technically the Barons of Ramsalon though they currently live in Argonn. After King Merguth of Arpaksad vanished, Emperor Balcazar dispatched Meriadoch, Merguth's only apprentice, to become Governor of Arpaksad.

    The Empire maintains an embassy with most foreign nations. Saffron Brax is Ambassador to GHOUL as well as the Sea Elves Merfolk and Nymphs Former Drad Lucky 13 Justin is Ambassador to Shi Inkahan, and Sean 5 Seasons is Ambassador to Candenord.

    The Vaxian Empire has the largest army in the world, the Iron Army led by the First Commander. Vaxia's Iron Navy is approximately evenly matched with the navy of Shi Inkahan. Before the invasion of Shi Inkahan, the city of Ramsalon had the City Guard, all in red and yellow, and many Automatons that were manufactured by the former Royal Labs under Orrtek.

    At one time, Merguth and Razzaine maintained thirteen Drads elite warriors who were also the line of succession should the Emperor die. The Drads were all freed when Merguth vanished, and Orrtek was tasked with finding a more fitting successor to Balcazar's throne than the half-mad Drads. The Royal Labs and the Royal Forces were, before Razzaine's disappearance, training a new batch of Drads, to fill the role of ridiculously powerful warriors, not leaders. This second batch of Drads were all born roughly in the Vaxian equivalent of 1995, and their training was much less harsh than that of their predecessors.

    See Also History of the Vaxian Empire Vaxian Law
    Vaxian Language

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    Tribe of the Half Moon

    Tribe of the Half Moon

    The Tribe of the Half Moon was a group of people from the south-east of the Vaxian Continent near what would become Muratori, shortly after the Cataclysm.

    Kane Foraiya inherited the leadership of the Half Moon Tribe from his father, and used them as the basis of the army with which he would conquer most of the continent. After their conquering days were over, many of them settled in the new city of Ramsalon along with people from all of Kane's conquests. The name is now only a historical curiosity.

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