Nethar

Nethar

Paraskezrai

Paras'kezrai is a district of GHOUL located north of the main GHOUL cavern. It has connections to the main GHOUL cavern and to Shingack-Ghoroth.

This suburb is particularly favored by Nethar and others whom may feel more at home in the more cliff like dwellings, vertical living and little light.

It consists of a central core which is one of the more cylindrical types of caverns in the area. It doesn’t have a very wide diameter, but it is pretty deep. From this core a few other smaller caverns are connected. Peering into it there is a faint twinkle of various colors of light that shift about, as the area is also very well known for its bioluminescent mosses and fungi which do provide most of the light. There are also soft lanterns scattered about thanks to visitors or some just wishing for a little more light. Giving a rather serene beauty to the rather imposing darkness of it all.

At the very top is the connection to Shingack-Ghoroth. In this section are more buildings which resemble the usual architecture of GHOUL as they are built out on what ledge there is before the descent into the main core.

The very center of the central core contains a mechanical and magical lift system which can transport anything from people to large caravans and shipments. This system is composed of 8 total lifts, which kind of forms an octagon shape. The main lift system does not go all the way down, but stops right before it hits the more affluent section of the core. Nearly all walkways and transport ways connect to this lift.
There are also many smaller personal type of lifts which branch off of the main lift system. Quite a few of them were funded by the community and is also public transportation, however one must purchase a pass. A handful are private (A show of wealth in the suburb to allow their guests an express and private venture to Paras’kezrai), and can handle transporting the same heavy traffic as the main as they go down to the very bottom.
The lift system also contains staircases which go around its full length. These also connect to staircases which can be found on the walls as well (though those are a bit more sparse).

It is also possible to climb the walls to get around (the surface has tons of nooks and crannies, and corners and such from the buildings), though it's not recommended unless a resident of the area, as it is very possible to mis-step into someone’s residence unwelcomed.

Buildings are carved out of the walls of the core and connected caverns as well, or at least attached to them. There are a rare few buildings which are hung off of whatever support could be found, but what open space there is between the lifts and walls tends to be reserved for other structures of the infrastructure.

The majority of shops, restaurants and artisans in the area are in the section closest to the connection leading to GHOUL’s main cavern which is about the center-top, though some are scattered about the rest of the area.

The bottom section of Paras'kezrai is favored by the more affluent and richest residents of the area, making it the more ritzy and high society part of the area. Access to this section is very restricted, though one may save up to buy a short visit pass to partake of some of the high scale vendors and restaurants there.

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History Of The Baaal'ock Clan

History Of The Baaal'ock Clan And Their Fall

Long ago, when the race of man was still in its infancy the elven race was split by a Great War. The Elves have always followed a clan-based structure, were, although individually many deities are followed as whole each clan has one or two patron gods. Around this time a young goddess was beginning to take followers upon herself, Qua’ress queen of insects, she who births a thousand young every spring and devours them each in turn every winter. Several clans of elves began to follow her, driven further and further from their brethren. Among these clans was the Clan Of Baal’ock who dwelled in the great coniferous forests that blanketed the north near what is now grom and meribor. The Baal’ock were master of metal, for they posses weapons of iron and steel when there brethren had only copper and flint for blades and heads for there arrows. To the Baal’ock the violent emotions were not things to be surprised but things to tap, to use them to bring you unimaginable strength. They Built huge pyramidal temples to Qua’ress, whish towered above the trees like no building prior to that time, and within these temples they had massive wood fired forges, every tree a sacrifice to there goddess, and every sacrifice of flesh was burned to fuel these forges swell. The smoke choked the sky.

War broke out among the neighbors of the Baal’ock and themselves… the Baal’ock gathered all other followers of Qau’ress to them and amassed a great army, They were led by Xharlayix Nightwind known as the wicked, who wore for her clothing the skin of her victims, and used there femurs for the hilts of her twin singautas.

The war lasted over a thousand years, hundreds of casualties on both sides, battles raging among elves, those who would be Nethar allied or not with the Baal’ock reigned deviation of there brethren. And the forests of the north where reduced to little more than carrion and ash before the final battle took its hold, for the Baal’ock had been driven into there last remaining city, revealed there most horrific creates, golems of iron and stone 5 meters high, armed with massive hammers and flails stormed from there gates, rending the a third forces laying siege on the cursed city into a thick paste before the warriors of iron were finally destroyed. The battle lasted 7 years before, in there finale throws of death the clan of Baal’ock consumed itself in a massive blood sacrifice… letting. Calling forth a swarm of locust so thick that it blacked out the sun for 9 days, consuming all vegetation in its path.

In the end, though the Baal’ock were no more and, after such defeat, the remaining clans loyal to Qua’ress hid themselves in the bowls of the earth and cursed the sun, and those elves who stilled dwelled beneath it.

And so they dwelled, brooding in there dark caverns, an odd sort of self consuming stability granted to them bye there brutal society, at least until the Darkest Night when, as the ancient gods returned from eons of banishment, Qua’ress finally fell, and the power she had granted her followers also disappeared. Leaving them scrambling for every demon, demigod, or charismatic leader whom would supply them with a replacement.

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Quaress

Qua'ress

Qua'ress is the goddess of the Nethar No one is entirely certain what she looks like, and it is likely that she can take whatever form she wishes, but she is usually depicted as a monster with the lower body of a spider and the upper body of a beautiful female Neth. She is sometimes said by surface-worlders to give birth to a thousand young every year in the spring, then devour them all in the fall, but the Nethar Calendar has almost no relationship to the surface-world calendar, so at least part of that claim is almost certain to be wrong.

She sometimes bestows great power on her followers, unless the power of their belief in her gives them their powers. She is also is thought to personally create the Skharabi Vampires when her highest-ranking followers die in her service.

She (or her highest priestesses) rules from the grand temples of the Nethar capitol, somewhere in central Vaxia, probably somewhere under Jorkana The vast majority of Nethar worship her, and ostracize those who don't. The only known sizable group of Nethar that do not worship her are in Paras'kezrai, but even that city has a temple dedicated to her.

There are rumors on the surface that she had somehow been killed by mortals a number of years back. Life continues among the Nethar exactly as it always has, and powers supposedly granted by the Goddess continue to be gained and used, so her ontological status is unlikely to have changed. Some say the notion of a bona fide deity being killed by mortals is of course ridiculous to begin with.

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