ish lavin

ish lavin

The Outguard

Status of Organization - is the organization still operating, did it get moved into a different one, was it disbanded, is it an Ancient or Historical group (for reference) and is no longer active.
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The next section should be a details and history part. This section should contain such information like:

Founding origin
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Membership related information:
How to join
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How to leave (if you can)
How to get kicked out and any punishments incurred

The Outguard

The group known commonly as *The Outguard* calls themselves the Order of the White Falcon, and they are sometimes called *The Falcons* as well. These men and women are selfless souls who want to protect Ish-Lavin and the free people who live and work in their beloved city of white stone. But these are largely rangers. They love the wild and prefer it to the city, usually working and living outside its borders. The primary guildhall is in the East Hills near Ish Lavin set in the side of a tall bluff, a camouflaged cave entrance that opens into a comfortable set of rooms. There are bedrooms, a communal cooking room right in front with an opening to the hills above for the smoke, and several other rooms for conferencing and the like. The Outguard also has smaller stations in other outlying areas, such as the base of the distant mountains and in the Northern Forest on the south edge, close to the city. Not surprisingly, the White Falcons also own a few of the prized white falcons themselves. The enormous and noble birds are excellent steeds and are used only by their most elite warriors.

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West Beach

Stretching northwest from Ish-Lavín up into Lavín's Gulf, the beautiful shoreline is an oft-visited destination. In this picture you are looking north and can see the land stretching NW around the Gulf away from you on the left.

Replete with both pirate coves and romantic hideaways, the savvy tourist will generally stay closer to the city and the savvy pirate further away; on occasion the disparate groups will bump into one another. Advantage: Pirates

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Warehouse District

The district of Ish Lavin that is filled with a number of large warehouses. Most of these warehouses are used for storage of cargo while a ship is in port or is on its way to the port. Holding companies and other trade oriented cargo businesses use these warehouses to protect their goods from the elements, both of nature and of the underbelly of the city.

Bugget And Flugget Trade Company

Located in the Warehouse District this is actually not a storage company. This is one of the founding trade companies of Ish Lavin, four massive structures, two of them warehouses, two of them offices and other administrative functions almost all the trade in and out of Ish Lavin is arranged and scheduled by them. Their deal with Reginald to use only his holding company has given the Bugget and Flugget families a near monopoly on trade in Ish Lavin, there is of course room for the little guy, but if the little guy gets too big, he will be dealt with accordingly.

City Storage

Two large warehouses contain many things that the city has nowhere else to store. Equipment used to deal with various emergencies as well as a large supply of wood to cover windows in the case of a natural disaster on the sea. Several Sets of outdated weaponry and armor are also stored here, and though rusty they coudl be used in emergency situations.

The Darkwater Inn

The Darkwater is a large and looming building at the edge of the Warehouse district, bordering along the Port District A converted warehouse, there are around thirty rooms, all cheap and poorly furnished. There is a main hall that is often rented for meetings with a small bar off to one side. The Darkwater does not have a kitchen and is most often used for shady dealings with shady fellows, legitimate businessmen and sailors try to avoid this place as much as possible, afraid that the stain on their reputation will not be easily removed.

Donalds Holding Company

The Ish Lavin branch of Donald's Holding Company. A warehouse with a small set of offices off to one side.

The Golden Tortoise

A wonderful Tavern and eatery in the heart of the warehouse district. Owned by a rather burly ex-pirate the place has a certain atmosphere about it that only he could provide. Exotic and yummy dishes abound here and a staff of able bodied men and women keep the place open twenty-four hours a day. This place is frequented by sailors and Pirates they get along with one another decently, especially when a cupcake walks in.

Reginalds Holding Company

This is actually a compound which has eight warehouses within it. The largest of the holding companies in Ish Lavin almost 80% of all cargo holding goes through the hands of this company. There is a central office building in the middle of the compound and wagon traffic with cargo going to and from the ports happens all day and night.

Sallys Pleasure Palace

Owned and operated by Madame Sally this is the only brothel within the city of Ish Lavin. The Palace, as it is called by the locals, is a refurnished and remodeled warehouse with around 30 women and 40 rooms. The women go for different rates depending on what services you would like them to perform, there are group rates and weekly specials. New girls come in every month or so and hired security from the Mercenary Guild is always around, just waiting for someone to try and cause trouble.

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Trade District

The Trade District is strategically located between most of the other districts. The basic shops are here as well as a variety of weapon and armor type shops. If you're looking for new gear then this is the place to be!

Blue Moon Fletcher

The Blue Moon Fletcher is a shop that deals only in hand-drawn bow type weapons. The number and style of bows varies depending on the time of the year and which hunting season it is, as well as the availability of certain types of wood. Dozens of different styles and types of arrows are available for purchase as well, the shop is kept up by a younger looking man named Taylor.

General Store

The General store is the basic, generic store which has a variety of supplies for anyone wishing to adventure on land or on the sea. Lanterns, torches, blankets, tarps, rope and anything else an adventerous mind could desire can be found within the walls of this shop.

Rusty Saber Weapons

The Rust Saber Weapon shop is known all around Ish Lavin as the place to go for weapons of any kind. A large shop area with a dozen aisles, each with a different type of weapon being the primary focus of the aisle, the cheaper weapons in the front, the more expensive weapons toward the back of the shop. The specialty of the shop is weapons favored by sailors and Pirates

Shallow Water Forge

The Shallow Water Forge takes its name from the rather unique forgemaster that operates it. As far as anyone knows he is a unique creature, being part man and part..something else..that dwells in the water. The forge is in the middle of a shallow pond, as is much of the shop itself, allowing the forgemaster to move about freely without fear of drying up. For those that can get over the oddity of the forgemaster there is a master waiting to mend armor, repair blades or create unique and original items. The small shop here sells a variety of unique clasps, clips and otherwise useful accessories for sailing.

Turtleshell Armory

The turtleshell armory gets its name from its unique specialty, that being armor made from the shell of the Mammoth Sea Turtle which inhabit the coastal waters south of Ish Lavin. Though their stock is not limited to this material alone, they take pride on being able to form a variety of armors from the shell, which is an incredibly hard substance. The traditional armors such as leather and chain are also sold here.

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The Whispering Waters

Looking upon the “The Whispering Waters” one will see a three story building made of white stone much like most of the buildings in the city. A few balcony’s are decorated with plants and the like, seeming to be connected to some of the finer rooms.

As one walks into the main entrance of “The Whispering Waters” they will find a clean well kept pub and eatery, entertainment taking stage at various times through the day or night. Serving a wide variety of drinks and meals one can find most anything they can think of, some more special items able to be specially arranged for the more regular customers to enjoy if they ask of it. The lighting bright as sunlight shines through a few windows within the main room, at night becoming dim. Light only coming from various candles, and a single large fire place in the back. The furnishings are new and it seems the place has been recently remodeled, giving a very fresh and professional feel. Four uniformed Bouncers are posted in a few various places of the main room, mostly near the entrance or stairwell.

Stairwell

A stairwell will lead guests up to their rooms for the evening, but it does not end at the second floor where the rooms are and if one were to move up to the third floor they would see a large steel door labled VIP room.

The Office

The Office is a large room connected to the VIP section, it has a few very comfortable chairs spaced about the room as well as a finely crafted desk with a single chair behind it, to the back of the room there is a large window/balcony with a few seats which is decorated by varoius potted plants. All and all it is a very nice room, decorated with paintings and a few small statues. The lighting in this room happens to be unlike most of the club, very bright really. From a good number of tourches in the evening and a large fire place, by day a good deal of sun light makes it's way inside illuminating well enough.

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Town Center

Several blocks away from the resorts, away from the warehouses and the beach is the center of the actual township of Ish Lavin Here one can find the guildhouses and government offices.

Bugget Manor

One of the old founding families that settled in Ish Lavin when the city was just being born. Before the resorts were finished both the Bugget and the Flugget families had their estates in place, the Manor is a large building with around 20 bedrooms, a massive dining hall and a very good sized courtyard and riding area.

City Hall

The City Hall is a large, impressive white structure at the center of the Town Center Within the building are a lot of government workers that keep tabs on the way the city is working as well as dated shipping logs, tax logs and a number of other important government services.

City Jail

Situated right next to the Security Building the Ish Lavin jail is a one story above ground, four stories below ground structure. Each cell has three beds and there are about fourty cells total. The jail goes relatively unused until the Fleet comes to town, then it ends up being grand central for overly drunk individuals to sleep off the booze.

Flugget Estate

One of the old founding families that settled in Ish Lavin when the city was just being born. Before the resorts were finished both the Bugget and the Flugget families had their estates in place, the Flugget Estate is a large, five story building with around 20 rooms. There is a famous stables here and a large, well maintained riding field surrounding the estate.

The Little Red Toad

The Little Red Toad is a small, comfortable tavern founded by a sage named Arburo Semblin. He had a penchant for the tiny, sentient red toads found in the swamps and near the coast. The tavern looks like a tavern founded by a sage, replete with bookshelves and all manner of unusual decorations, mostly centuries-old artifacts and pieces of art, though none too unusual or sensitive to be left out. The fare here is quite palatable and the drinks are excellent. It's a little pricey and as a result it is frequented most by the city's more wealthy patrons, though it is not a posh establishment. Some local sages and magic-users tend to frequent the place as well, not surprisingly.

Mage Guild

The Mage Guild if Ish-Lavín just seemed to pop up one night. Government officials never seemed to mind, though if that is because of an arrangement behind-the-scenes or not only the mages and the government will know.

The Ish-Lavín Mage Guild doesn't look too unusual from the outside, it looks to be about the size of a three bedroom house with a recently expanded grounds and open-air gazebo. The more recent additions lend the place a more grandiose appearance reminiscent of the Mage Guild of Ramsalon; this is not a coincidence. The external appearance of the guildhall is deceptively small; once you enter the Mage Guild things seem to expand and the place is quite large.

Mercenary Guild

The Mercenary Guild in Ish Lavin is a small group of able bodied fighters that hire themselves out to visiting vacationers and nobility as bodyguards. Their building is a three story tower of sorts with their own armory and holding cells in the basement. The guild is most busy in the summer when the tourist population is at its peak, and in the winter when the wealthy from the frigid north take a break from the white snow and come to see the white sand.

Navigator Guild

Next to the Sailors Guild is the Navigators Guild. A breed of sailor that rely on their mental prowess and intelligence rather then on their physical abilities. Navigators are masters of maps and star reading and know the channels around Ish Lavin like the back of their hands. Without a Navigator a sailing vessel might as well not leave the port.

Residential Area

The Residential Area is where a majority of the actual citizenry of Ish Lavin make their homes. Located on a rocky hill between the Town Center and the forest there are dozens of private communities as well as many large apartment and condominium complexes. Overall nearly 17,000 residents make this their permanent home, living either in the well furnished, expensive houses or in the slightly less expensive luxury apartments and condominiums. If one desires cheap housing they are directed to the Ferry Docks that head on a regular schedule across the gulf to Miser

Sailors Guild

Across the main plaza from the City Hall is the Sailors Guild. A large, wooden building it looks out of place in the otherwise white-stone city. Within the Sailors Guild there is a large meeting room and a few offices. This is the place to sign up if you want to make sure you get a decent sailing job without having to worry about pay and the hassle of finding a good captain.

Town Security Office

Next to the impressive City Hall building is an equally impressive Town Security building. It stands two stories high with another two stories below the ground. The Ish Lavin version of town guards work from this building, about 400 men active duty on a bi-weekly rotation, at any given time there are 75 men ready to be on the street dealing with trouble, when the Fleet rolls into town the number of active duty Security is increased to deal with potential troubles.

The Whispering Waters

Looking upon the “The Whispering Waters” one will see a three story building made of white stone much like most of the buildings in the city. A few balcony’s are decorated with plants and the like, seeming to be connected to some of the finer rooms.

As one walks into the main entrance of “The Whispering Waters” they will find a clean well kept pub and eatery, entertainment taking stage at various times through the day or night. Serving a wide variety of drinks and meals one can find most anything they can think of, some more special items able to be specially arranged for the more regular customers to enjoy if they ask of it. The lighting bright as sunlight shines through a few windows within the main room, at night becoming dim. Light only coming from various candles, and a single large fire place in the back. The furnishings are new and it seems the place has been recently remodeled, giving a very fresh and professional feel. Four uniformed Bouncers are posted in a few various places of the main room, mostly near the entrance or stairwell.

White Rock Inn

Co-owned by the Bugget and Flugget families, the White Rock Inn is a very good sized structure with twelve full size rooms and a renound kitchen. Their beverage selection at the bar is broad and given a few weeks advanced notice they will import foods for esteemed guests. The building itself is made of the same white rock that a lot of the rest of the city is built from.

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Market District

Within the Market District a person can buy food of any kind, ranging from foreign foods to native delicacy. Several nice restaurants as well as the open market for those brave enough to cook their own food.

Barrys Buffet

Barry is a short, very plump man originally from somewhere far from Ish Lavin He is balding now days but if there is one thing he still loves it is food, and lots of food, and lots of kinds of food. He has opened an establishment where basically you come in, pay a flat rate and then have two hours to eat as much as you like, the food isn't anything to jump up and down about, but it is a good deal and if you need to eat your fill, there is no better place.

The De Curam House

The De Curam residence is of decent size to fit the family of six that lives here. The outside walls fit in right with the rest of the buildings, they have that perfect white stone exterior. Unremarkable but clean, well-kept, and fairly large the house is wedged among many others of its kind in this busy district.

The Green Place

The Green Place sits two doors down from Hal's Meatshack and was in fact opened by Hal's wife because she was tired of eating meat all the time. A polar opposite of her husband's restaurant, The Green Place serves nothing but salads and other fine vegetable and fruit dishes.

Hals Meatshack

Hal is an ex-pirate with a pension for meat. No real preference on the type of meat, beef, pork, reptile, sheep, fish, if it's edible and it came from an animal he can do something with it. Very little vegetation is served here, just meat and beer!

Oceanside Cafe

This cafe is a low profile establishment that sits on the edge of the Market District. Exotic blends of coffee, tea and juices are served here along with pastries and other treats.

Open Market

The Open Market of Ish Lavin is just that, a massive market of stalls and booths selling homemade crafts and foods. There is plenty of room to move around here and tourists and locals alike come here to do their shopping. Pickpockets and pursesnatchers have a happy hunting ground in the market as it is generally quite busy and the Security Force is not able to look everywhere at once.

Shinka Delight

A recent addition to the Market District this establishment is something out of this world, or at least out of Ish Lavin's world. A young couple, Ming and Chao, built this restaraunt to spread the delights of Shi Inkahan cuisine to the rest of the world. The first of many planned establishments they serve traditional Shinkan meals.

Tinas Herbs Potions And Powders

A herbalist shop owned and operated by a woman named Tina. It is a fairly good sized shop where a person can buy herbs, potions and powders ranging from the completely mundane spices to magical powders and potions. She mixes a lot of her own merchandise, gathering things from the ocean, the forest and on occasion the mountains.

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Inland Port

Up the river, past the naval yard there is a large Inland Port Ships can dock here long term or short term and a massive dry dock is here, ready to take on any ship, of any size for full repairs.

Large Docks

Nine large docks, each of which can accomodate four ships. Unless The Fleet is in town these docks generally are at half-capacity being loaded and unloaded then carted to the Warehouse District or onto waiting caravans to head on the north trade routes.

Massive Dry Docks

These are the massive dry-docks used to pull even the largest vessels out of the water to have routine maintenance performed upon them. These are primarily used by the SI Fleet though large merchant vessels and barges can sometimes be seen floating eerily above the water.

Midsize Docks

Six docks, each of which can accomodate two ships. This set of docks are generally full most of the time, though due to the effective dockworkers ships are constantly pulling in and then pulling out. When The Fleet comes to down their midsized ships take over these docks.

Port Authority Office

The Port Authority office is a large structure that provides a way to stop just anyone from going to the Inland Port. All persons with business in the port are issued identification and must pass through the Port Authority checkpoint. There are of course several ways around this, but the Port Authority usually keeps pretty good tabs on what goes on at the Inland Port.

Private Marina

A marina which caters to the citizens and vacationers of Ish Lavin Private yachts and other non-merchant vessels can be kept here year round, the marina even goes as far as to do maintenance twice a year for no extra charge. There are a good number of people that live on their boats in the marina that do their business in Ish Lavin.

Small Docks

Three small docks, each of which can accomodate one ship. These docks are always full, the moment one ship slips out another takes its place.

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Eldran Lighthouse

This strong and striking lighthouse of white stone has long been both a beacon to sailors and a landmark of Ish-Lavín itself. Alone and jutting out proudly into the cold ocean with resolve, Eldran's Lighthouse is often what people who've visited think of first when they think of Ish-Lavín even before they think of the groomed beaches, busy marketplaces, and colorful personalities that abound there.

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Artisan District

Ish Lavin is home to several very talented artisans, this is the district in which such shops may be found. Souvenirs, jewelry, carvings and pretty much any other type of 'art' that one desires can be found within the streets of this district.

Of Bone And Wood

Of Bone and Wood is a little out of the way shop hidden away down an alley and then further concealed behind a large storage area. The owner of this shop is a mysterious old man named Chun, rumored to be a mage of some skill he deals in a variety of items made of bone and wood. There are at times items made of other materials for sale here but ninety percent of busienss done here is from sales of artistry made of wood or bone. It is also rumored that Chun is in the business of buying, selling and trading magical items, though the only way to find out if that is true would be to ask him yourself.

Ellisas Jewelry

An excellent place to find any of the more luxurious jewelry items one might wish to own. Earings, rings, necklaces, amulets, pendants, brooches, hairclips, pretty much every imagineable luxurious jewelry item. The shop is owned by a kindly older woman named Ellisa, she has owned the shop for nearly half of her life.

The Galleria

The Galleria is one of the focal points of the upper class tourist in Ish Lavin A building of modern design, it can easily accomodate three large art shows at a time without seeming crowded or over furnished. Local artists as well as artists from foreign lands bring their artwork here, be in painting, sculpture or other to be sold to the highest bidder. A competent staff works The Galleria, making sure the artwork remains untouched and undamaged by the hands of visitors that are there just to look or that are there with intent to buy.

Silver By Aaron

A shop specializing in dealings with silver, not only because it is a beautiful metal but because it is abundant in the nearby mountains and therefore can be crafted and shaped for an agreeable price. While the shop does not focus as much on jewelry they do sell several Sets of rings and necklaces. The shop deals mostly in ornamental silver weapons and statues and figurines made of silver.

Threads

The shop where everyone that is anyone does their clothing shopping. A near warehouse sized shop with garb ranging from the outrageous costumes to the most modern and peculiar fashions from foreign lands. The ammount of fabrics are as diverse as the people that come to purchase them. There is something for everyone here, and due to the size and variety of merchandise Threads has a near monopoly on the clothing trade within Ish Lavin.

Your Way Crafts

Your Way Crafts is a business designed fully around tourists and visitors to the city. A large, open area where one can start from the ground up and create an item of their own out of clay, or choose from several dozen styles of premade clay items. A person is then able to paint the item as they wish, allowing for some very unique, very odd items.

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