Several blocks away from the resorts, away from the warehouses and the beach is the center of the actual township of Ish Lavin Here one can find the guildhouses and government offices.
One of the old founding families that settled in Ish Lavin when the city was just being born. Before the resorts were finished both the Bugget and the Flugget families had their estates in place, the Manor is a large building with around 20 bedrooms, a massive dining hall and a very good sized courtyard and riding area.
The City Hall is a large, impressive white structure at the center of the Town Center Within the building are a lot of government workers that keep tabs on the way the city is working as well as dated shipping logs, tax logs and a number of other important government services.
Situated right next to the Security Building the Ish Lavin jail is a one story above ground, four stories below ground structure. Each cell has three beds and there are about fourty cells total. The jail goes relatively unused until the Fleet comes to town, then it ends up being grand central for overly drunk individuals to sleep off the booze.
One of the old founding families that settled in Ish Lavin when the city was just being born. Before the resorts were finished both the Bugget and the Flugget families had their estates in place, the Flugget Estate is a large, five story building with around 20 rooms. There is a famous stables here and a large, well maintained riding field surrounding the estate.
The Little Red Toad
The Little Red Toad is a small, comfortable tavern founded by a sage named Arburo Semblin. He had a penchant for the tiny, sentient red toads found in the swamps and near the coast. The tavern looks like a tavern founded by a sage, replete with bookshelves and all manner of unusual decorations, mostly centuries-old artifacts and pieces of art, though none too unusual or sensitive to be left out. The fare here is quite palatable and the drinks are excellent. It's a little pricey and as a result it is frequented most by the city's more wealthy patrons, though it is not a posh establishment. Some local sages and magic-users tend to frequent the place as well, not surprisingly.
The Mage Guild if Ish-Lavín just seemed to pop up one night. Government officials never seemed to mind, though if that is because of an arrangement behind-the-scenes or not only the mages and the government will know.
The Ish-Lavín Mage Guild doesn't look too unusual from the outside, it looks to be about the size of a three bedroom house with a recently expanded grounds and open-air gazebo. The more recent additions lend the place a more grandiose appearance reminiscent of the Mage Guild of Ramsalon; this is not a coincidence. The external appearance of the guildhall is deceptively small; once you enter the Mage Guild things seem to expand and the place is quite large.
The Mercenary Guild in Ish Lavin is a small group of able bodied fighters that hire themselves out to visiting vacationers and nobility as bodyguards. Their building is a three story tower of sorts with their own armory and holding cells in the basement. The guild is most busy in the summer when the tourist population is at its peak, and in the winter when the wealthy from the frigid north take a break from the white snow and come to see the white sand.
Next to the Sailors Guild is the Navigators Guild. A breed of sailor that rely on their mental prowess and intelligence rather then on their physical abilities. Navigators are masters of maps and star reading and know the channels around Ish Lavin like the back of their hands. Without a Navigator a sailing vessel might as well not leave the port.
The Residential Area is where a majority of the actual citizenry of Ish Lavin make their homes. Located on a rocky hill between the Town Center and the forest there are dozens of private communities as well as many large apartment and condominium complexes. Overall nearly 17,000 residents make this their permanent home, living either in the well furnished, expensive houses or in the slightly less expensive luxury apartments and condominiums. If one desires cheap housing they are directed to the Ferry Docks that head on a regular schedule across the gulf to Miser
Across the main plaza from the City Hall is the Sailors Guild. A large, wooden building it looks out of place in the otherwise white-stone city. Within the Sailors Guild there is a large meeting room and a few offices. This is the place to sign up if you want to make sure you get a decent sailing job without having to worry about pay and the hassle of finding a good captain.
Town Security Office
Next to the impressive City Hall building is an equally impressive Town Security building. It stands two stories high with another two stories below the ground. The Ish Lavin version of town guards work from this building, about 400 men active duty on a bi-weekly rotation, at any given time there are 75 men ready to be on the street dealing with trouble, when the Fleet rolls into town the number of active duty Security is increased to deal with potential troubles.
The Whispering Waters
Looking upon the The Whispering Waters one will see a three story building made of white stone much like most of the buildings in the city. A few balconys are decorated with plants and the like, seeming to be connected to some of the finer rooms.
As one walks into the main entrance of The Whispering Waters they will find a clean well kept pub and eatery, entertainment taking stage at various times through the day or night. Serving a wide variety of drinks and meals one can find most anything they can think of, some more special items able to be specially arranged for the more regular customers to enjoy if they ask of it. The lighting bright as sunlight shines through a few windows within the main room, at night becoming dim. Light only coming from various candles, and a single large fire place in the back. The furnishings are new and it seems the place has been recently remodeled, giving a very fresh and professional feel. Four uniformed Bouncers are posted in a few various places of the main room, mostly near the entrance or stairwell.
White Rock Inn
Co-owned by the Bugget and Flugget families, the White Rock Inn is a very good sized structure with twelve full size rooms and a renound kitchen. Their beverage selection at the bar is broad and given a few weeks advanced notice they will import foods for esteemed guests. The building itself is made of the same white rock that a lot of the rest of the city is built from.