Elves

Elves

Coral-light Clan

The Coral-light Clan
The Coral-light Clan is a Sea Elf that is south of the Argonn Island though spreads out over a great distance in the vast Kadrass sea. They live in an underwater city, beautiful and striking. It has pocketed areas of air where the Elves sometimes go to meet with other Elves who are brave enough to come visit them in the dark waters.

Currently a place holder article so we can get characters rep earned. This article will be updated to meet the organization standards we have in place as soon as possible.
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  • Status of Organization: - is the organization still operating, did it get moved into a different one, was it disbanded, is it an Ancient or Historical group (for reference) and is no longer active.
  • Active Membership: - An approximate number of active members. This can be very general, it's just to give us a sense of scale.
  • Where Based and Areas of Influence: - The location of their headquarters, chief operating area and regions where they have the most influence/affect/status. Multiple locations allowed. Please link to the [[Locations]] pages where possible.
  • Leadership: - Who is the current leader(s) of the organization? Link to the appropriate [[Notable Characters and NPCs]] page when you can and if there is no NPC page provide a name and short description. If the leader is a secret - indicate clearly that no one knows who the leader is, but still provide the NPC details so that information is still on hand. If there is no active leader - state why there is no leader and a short description on what is going on within the group as people strive to fill the leader role.
  • Legal Status: - in short are they wanted criminals anywhere or not.
  • Distinguishing Marks: - Any sign, banner, or symbol that the unit uses to identify itself. If there isn't one, just say "None"
  • Known Enemies: - any other groups that have it out for this one or enemies if applicable.
  • Known Allies: - any groups that work with this one or have formal peaceful type agreements with if applicable.

    The next section should be a details and history part. This section should contain such information like:

    • Founding origin
    • Organization structure
    • Current projects / Interests
    • Membership related information:
        How to join
        Any benefits of membership
        How to maintain membership and obligations
        How to leave (if you can)
        How to get kicked out and any punishments incurred
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    Land Elf Clans

    Clans of Land Elves

    The Snowleaf Clan
    The Snowleaf Clan lives far to the north in the cold of the Northlands and is a small clan of Arctic Elves and here lies their city made of ice and magic, igloo style homes built into the open plains atop a hill and against the large northern mountain chain.

    The Gold Clan
    The Gold Clan is a Desert Elf clan and one of the larger clans in the Arpaksad and Kundal areas. They keep close ties with the Dwarves of the mountains there. They are the largest clan that imports steel and raw materials from the Dwarves and a big trade clan among the Elves.

    The Gold Clan roams around in the eastern parts of the Iron Desert, very nomadic as they wander about the desert, finding food and water, surviving by the moment.

    Ramsalon Wood Clan
    The Ramsalon Wood Clan is a clan of Elves that is prominent in the Elven Alliance This clan is noted to have hair color anywhere between blonde and white, but darker hair and shades of green have been known to exist. They also tend to have light shades of blue to green for eye color. They are located in the Ramsalon Forest

    Rose Clan
    The Rose Clan (or sometimes just referred to as Rose Elves) is clan of elves who live in the Rose Forest west of the Azure Mountains, north of the Snar Abyss, and south of Meribor. The Rose Elves tend to be fairly average elves, tall and slender by human standards. Blue eyes and platinum hair are prevalent among Rose Elves, but other colors are common as well.

    The Eagle Clan
    The Eagle Clan is an Elf clan known for their close ties with the Rose Clan and is one of the original leading clans in the break from the Elven Nation They have strong ties with the people of Jorkana and are known to sometimes live in the Jorkanian cities. Also outspoken for interracial communication.

    They are mostly located on the western edge of the mountains, on the southsweeping arm that separates Jorkana from West Grom and the Kadras Ocean, facing the plains of Jorkana from their mountain city.

    The Foxfire Clan

    The Foxfire Clan is an Elf clan that is just south of East Grom and at the very extreme northern end of Ramsalon on the eastern spur of the small mountain chain and to the west of the Kadras Ocean. The region is heavily forested with red conifers and green conifers as well, the deciduous growth is sparse.

    The Iris Clan

    The Iris Clan is an Elf clan that is found in the plains of Jorkana at the base of the mountains that lie just west of Keren Slightly hilly, the elves make their homes in homes built into the sides of hills or within the few large trees in the area. All seem to be decorated with various flowering bushes.

    The Keren Clan

    The Keren Clan is an Elf clan that lives in the forests northwest of Keren. They took on this Clan name after the Elven Alliance came to their aid in the battle of Jorkana in the year 2645.

    The Lake Clan

    The Lake Clan is an independent Elf clan that resides in Nebrak close to the Lake Nebrak. This clan has earned a reputation for their militant life style and is famed for their archers. Most of the elves from this clan have hair color ranging from shades of red to browns, and eyes are commonly in shades of green to yellow. They are also known for keeping their hair in various types of braids. The kind of braid a Lake Clan Elf wears is a representation of their position within the clan.

    The Lily Clan

    The Lily Clan is found at the southern border of Arpaksad, often hiding amid the plains in “plain” sight, yet unseen. They exist as four smaller groups, all belonging to the same Clan though. Smaller numbers makes them easier to hide and move about. They are often semi nomadic.

    The Lion Clan

    The Lion Clan is an Elf clan known as well for their close ties with the Rose Clan and their history of warfare. They have one of the foremost 'schools' of Elven Military. They are the third ranking clan for how large of an army they can produce.

    They are located south of Tesaria lies an area of green forests interspersed with grasslands. Never quite enough of one nor the other, within this area in one of the tree filled areas lies the proud and old Clan Lion. Many of their homes lie at the base of the gigantic trees that fill the forested copse.

    The Moon Clan
    The Moon Clan is nestled in the mountains right in the crook that separates Ramsalon from Jorkana to the west and West Grom to the north. The Clan is split into two different villages (Shar’hazel and Essentria), one more secluded and hidden than the other.

    The Morning Glory Clan
    In the little U shaped area of the mountains south of Keren lies the Morning Glory Clan. This Clan lies right at the edge of the mountains in a sparse forest, and their village is just like the morning glories they are named after. Their homes climb up the sides of the mountains, almost vine-like in shape and demeanor.

    The Obsidian Clan
    The Obsidian Clan is a clan of Elves and is one of the few clans to venture close to the jungle of No Mans Land. They trade in Elven Steel and are one of the best Blacksmith clans. They also have a working relationship with the Dwarves. Much of the Elven weaponry and rare materials come from this clan, as well as some of the more exotic weapons that other Elves in the alliance use.
    Elves from this clan have often been mistaken as Neth.

    West of Nebrak in the mountains that surround No Man’s Land lies the Obsidian Clan within their mountain halls and sunlit cliff faces.

    The Snow Leopard Clan
    The Snow Leopard clan lives in East Grom along the mountains to the north, nestled up high within the mountain peaks. Their Clan is fairly well hidden simply by the sheer depth it is within the harsh terrain of the northern mountains.

    The Sparrow Clan
    In a forest southwest of Iskrania a small wooded area skirting the mountains that lay there is the Sparrow Clan. This forest is stable enough to support a small Elven Clan away from the logging.

    Sunfire Clan
    The Sunfire Clan is a clan of Elves that live just south of East Grom and at the very extreme northern end of Ramsalon on the eastern spur of the small mountain chain and to the west of the Kadras Ocean. The region is heavily forested with red conifers and green conifers as well, the deciduous growth is sparse.

    The Swan Clan
    The Swan Clan is a clan of Elves that live within a forest that is found in the southwestern part of Arpaksad as it nears the lands of Nebrak.

    The Tiger Clan
    The Tiger Clan can be found east of Miser in the jungles, where the forests are thick and overgrown and the climate is always warm. A dangerous area, an area filled with tigers.

    The Watermist Clan
    The Watermist Clan lies on the western edges of the Guantlet Gulf in a narrow strip of land that is forested and residing at a spot on the Gulf coast that gets a lot of tidal spray, thus the air is almost constantly misty. Beyond the strip of semi flat land lies the mountains that separate the coastline from Aryanthia to the west.

    The Willow Clan
    The Willow Clan is an Elf clan that is located west of Keren near the Western Coast, north of the Snar Abyss. They reside in a small forest filled with Willow Trees that grow fast in the warm climate. The forest is believed to be quite old.

    The Wolf Clan
    The Wolf Clan is a Forest Elf clan that can be found in a forest north of Thamas boardering the cold lands.

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    Dessegdale Elven Lands

    The lands of the Elves in the Dessegdale Forest long since closed off to the humans of the city. Elven watchers roam the edge of their territory ensuring that humans and other enemies keep their distance from the elven city.

    Deeprock Cavern

    Once into the elven lands the forest stretches out like some calm, endless sea. Though one must know the lands well to find this place, a massive waterfall drops deep into the ground below. The stream that feeds the waterfall originates a short distance away from an underground spring. What lays within this cavern is known to very few.

    The Elven City

    Almost camouflaged within the forest the Elven City exists far away and apart from the world of man. Elven watchers are often on patrols, coming and going from their various routes, always passing through the ever-watchful and ancient gates. Humans are a rare sight in this place, and those humans that are seen here are respected and revered just as highly as the elven lords. Always paranoid due to a long-ago betrayal the elves protect themselves, often acting before asking questions.

    Gnole Of The Fallen Lords

    Nearby the Elven City lays one of the most sacred sites in the elven lands. A large knoll pokes out of the forest, clear of trees and plants, a small path leading to its top. It is here that the elven lords of old are buried, and their descendants until now buried with them. A guarded place, only a select few are allowed to visit this site.

    Sacred Glade

    A sacred glade that is guarded well by the elven watchers and creatures of the forest. It is in the pond within this glade that a very spiritual place exists between the elves and the creatures of the forest around them. The pond glows an eerie blue at all times and the plant and animal life that dwells within the glade carries the same unique glow.

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    Enyn Serin

    Navigation
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    Geographical Location: Hidden in the Diaur Thalor in the north section of the Ramsalon Forest on the Northern Peninsula.
    Climate: Winters are very harsh and brings large volumes of snow and ice along with the freezing temperatures. Spring and Summer seem to blend together as the area doesn’t get too sweltering, though floods can be a problem after a very heavy snow filled winter. There is a short Autumn season where the area gets cool and tends to be a bit stormy compared to the other seasons.
    Governance: Ramsalon Wood Clan
    Population size: In the thousands
    Notable Landmarks:
    Major Events: The Black Knights, Darkest Night
    Nearby Settlements: Elven Outpost Ramsalon Andular Magrethiak

    The main way to reach Enyn Serin is by the Crossway, which is a bridge that connects the city and the Elven Outpost. Here non clan members are scanned before allowed crossing. It is also possible to reach the city by searching for it in the forest or from the sky, however those routes are a bit more treacherous thanks to the creatures that dwell in the forest.

    Enyn Serin has a bit of a unique to it as the older parts of the city is made up out of the materials that were the former homes of the founding families of the clan. When they had left the Rose Clan they had dismantled their homes to rebuild them where they would settle. This gives a lot of the older buildings a variation of colors, especially reds and greens, and similar to buildings of the Rose Clan design. Parts of the city that had been built since the founding make use of fallen trees from within the forest giving those buildings more golden colors, and the construction has changed slightly, more accommodating for the climate in the area.


    History

    Origins
    The city was first constructed a couple years before Kane founded Ramsalon.

    Having nowhere to take their people after the Lasaurus family lead those that would follow them to the Ramsalon Forest where they had found some intriguing ruins. At first it was to be a temporary settlement as their newfound clan got their bearings, but they came to love the area and starting scouting for a place to set up permanent residence. It was then they came across a grove of ancient and huge trees, calling it the Diaur Thalor. At first they started building their homes around the trees, however they suffered many setbacks from attacks from forest creatures attracted by the food and their first winter. The clan started to reconsider the location, one family that had rebuilt their home higher up in the trees suggested the others try the same. Some were skeptical, but many tried it. And it worked out. Since then the city has continued to be built up in the trees.

    The Black Knights
    In 2849 The Black Knights came to the forest and started recklessly digging up some of the ruins and taking up the resources. The clan tried to negotiate with the Knights, however no agreement could be reached so the clan and the Knights went to war. The Black Knights pushed the clan back to Enyn Serin, and laid siege to the city. All seemed lost, especially when a stalker prime appeared, however the Thalus brothers had found a couple of artifact swords. Believing them a gift from their god, the brothers helped turn the tide of the battle, defeating the Knights and saved the city though at a great cost.

    Then six months before the Darkest Night the Black Knights returned, lead by Gregory. They pushed to Enyn Serin after defeating the clan at the battle at what is now E’m Dorei. The Black Knights burned much of the city, closed off any escape to Frost Leaf and seemed to be on the verge of destroying the clan. Though heroes from the city of Ramsalon came to the aide of the clan and saved what remained of the city, once again defeating the Black Knights.

    The Darkest Night (2999)
    The city was being rebuilding the destruction left by the Black Knights, though Ramsalon had gotten a lot of attention and some of their enemies had banded together to push against the Vaxian Empire Still recovering from the Black Knight’s assault the Wood Clan began increasing their magical protections around their city. The city was safe, but the damage and destruction being done by Whirler’s Automatons could not be ignored, and the Wood Clan joined forces with the Vaxian Empire.

    Trial of the Ramsalon Wood Clan (3014-3016)
    In 3013 Shi Inkahan declared war against the Vaxian Empire in order to make them pay for various atrocities the Vaxia Empire has done to their people, resulting in the Naga Nori War The Elven Alliance was warned of the incoming invasion and stayed out of it as it was a conflict between those two empires. However there was great concern as the Wood Clan had worked closely with the Vaxian Empire and it was unknown if any of the leadership of the clan was aware or willing participated in those atrocities.

    Thus the Elven Alliance Council declared Enyn Serin under martial law and locked it down to investigate the leaders of the Ramsalon Wood Clan. Trade was heavily regulated by the Elven Alliance, and hardly anyone could leave or come to the city. The trial concluded in the summer of 3016 with the removal of all the previous court and a new one was elected. The lockdown of the city was lifted.


    Layout and Navigation

    There are two levels to the city, the top level which is mostly housing built high up in the huge and ancient trees, and the bottom level which is on the ground level of the forest. There are a few mechanical and magical lifts that allow travel between the two levels, as well as a ramp down in four areas of the city.

    Ground Level
    Aqueducts strategically frame the layout of the ground level and are built up to handle the plumbing and sewer needs of the city.
    There are a couple of stables and inns. Most of the buildings on this level house artisans such as blacksmiths, tinkerers, alchemists, or others whom trade tools are not great to have up in a tree.
    Next to the palace is the main military training barracks where all Wood Clan military and guards are trained and operate from.

    Crossway Plaza is where the Crossway exits into the city and is in the southwest section on the ground level. It is a small plaza where guards stationed to watch the traffic from the bridge. In the north corner of the plaza are some lifts which will take people to the upper level. The east side of the plaza is where wagons can go to be inspected and then directed where to go. The plaza also has a few benches to rest or wait for expected visitors. The plaza is designed to be easily locked down and separated from the rest of city in times of crisis.

      Crossway is a bridge built up across the forest that connects the Elven Outpost to Enyn Serin. It is mostly made out of enchanted stone and wood, to be quite studier and nearly unbreakable. The pillars that support the bridge are camouflaged to look like trees, and the bridge itself from underneath just looks like the tree canopy and has enchantments to further the illusion to keep it hidden. Any trees in the path of the bridge had been incorporated into its design. The bridge is wide enough to accommodate a moderate amount of traffic, and two wagons can fit side by side. There is a four-rope guard on each side that runs the length of the bridge. It is sometimes referred to as the Connector.

    Gatewalk Courtyard houses the Gatewalk portal that connects Enyn Serin to Frost Leaf is located in the northeastern section of the ground level of the city. The courtyard is in the shape of a circle with the Gatewalk in its center. The layout is designed to allow foot traffic to proceed through a checkpoint before being able to continue though, and there are lanes on the outer area of the courtyard for wagons to sit for a full inspection. The courtyard is designed to be easily locked down and separated from the rest of the city in times of crisis.

      Gatewalk is a simple gate almost appearing to be the shape of a G. It constantly has a blue mist around it. Runes mark the sides and the face of the gate, all down and along the bottom as well.

    Upper Level
    Many of the buildings in the city are high up in the trees. Housing tends to be closer to the center of the city, and there are quite a few businesses mixed among them.

    The Treeway is the main path that winds around the upper level of the city. It is in a suspension style and is made out of wood and stone. Along the Treeway are many of the small houses that are built, as well as the social gathering places of the city.

    The Palace is located in the very center of the city and is the largest building to be found within its walls. It is also known as the Silver Palace for the protection enchantments upon it makes it look silvery. The palace starts built on the ground level and rises up towards the upper level, however the smaller top part of the palace is located on a floating island just above the tree line.

    The bottom half of the palace can be access from the entryways on the ground level and from the Treeway. In this part of the palace are rooms where visiting dignitaries stay. The largest room in this section is a cathedral area which is the main place for worshiping their god Elrund. The second largest room is the council room where various meetings are held. There is a balcony where the city can be addressed for formal announcements and to raise alarm in a crisis.

    The top part can be accessed via a portal room in the bottom part of the palace, or by the bridge that winds up to connect to it. The floating island is large to support the part of the palace. There are a couple of trees and grassy patches on the surface. There are large tunnel entrances that can be seen on the underside of the floating island. Those are a network of tunnels where the hangers for flying ships can be found. The rooms in the palace part on the island are mostly for military purposes, where lookouts are position to keep a vigil watch, strategy rooms for coordination and planning. Some of the rooms hold aviaries for the various trained birds from messenger, companion to war and hunting. There are also store rooms to hold some of the clans more powerful weapons.

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    Ramsalon Wood Clan

    Status of Organization: Active
    Active Membership: a few thousand
    Where Based and Areas of Influence The Ramsalon Wood Clan is located in the Ramsalon Forest on the Northern Peninsula. They are an active member of the Elven Alliance and would be well known to anyone involved with them.
    Leadership: Queen Ilythyrra Faevyre
    Distinguishing Marks: A circle that has forest with a Dragon flying over it.
    Known Enemies:
    Known Allies: Any Clan also in the Elven Alliance

    Hair color was once used to tell the difference between the different castes of the Clan, but in time such practices are no longer though some may hold to that tradition in some way. Yellowy-blonde to light brownish hair are some of the more common shades. Silver and whites shades are a bit common as well. Red shades are not all that common and can be a sign of some human heritage or a bit of their connection to the Rose Clan still showing. Longer Hair is preferred by most of the Clan, though shoulder length and shorter can be seen as a ‘fashion’ statement.

    The color of the Wood Clan’s eyes is usually Silver or Green. Blue is a rarer shade among the group. They also do not have exceptionally long ears as they tend to be smaller but still have that noticeable point.
    Elves of the Wood Clan tend to have fair skin, but that is changing with time as the relationship with the people of the city of Ramsalon especially with more half elves coming about and other elves from around the world coming through the city.


    Founding origin and history

    Originally the founding members of the Ramsalon Wood Clan were part of the Rose Clan. Several millennium ago a minor noble family, the Lasaurus family, had a dispute with the ruling family of the Rose Clan. This dispute escalated and when no solution could be found the Lasaurus family and several other smaller families that had sided with them broke away from the Rose Clan. They traveled east, to the Ramsalon Forest as they had discovered some rather intriguing ruins. At first they thought to just study them and move on, but they had come to love the forest and it was there they decided to found their new home and clan. The clan was then named the Lasaurus Clan after the family that had started all of it and had earned the position as being the ruling family of the clan.

    As the clan started to grow in both size and prominence they ended up help founding a small village, Frost Leaf up near the Limits of the Cold Lands right along the border of East Grom They hoped to extend their influence and relations with non-elven species, as well as have extra resources at their disposal. It was also the location of the Clan's first portal test, combining current portal magic with the old portal network artifacts they had discovered when exploring the Ramsalon Forest.

    In 2849 the Lasarus Clan encountered a group known as the Black Knights. Negotiations were attempted first but they failed, and the clan and Knights became embroiled in a war. It was devastating with heavy losses, and with it seeming at first the clan would be ended by the Knights, however the Thalus brothers found artifact swords that were believed to be sent by their deity Elrund. They used the artifacts to turn the tide of the war and the clan rallied behind Kir Thalus. During the war a Stalker Prime appeared. The Thalus brothers fought against the beast and won, but Kir lost his life and his brother was mortally wounded. Kir's body was never recovered and his brother survived long enough to give the Sword of Vermillion to his son, Lagolace Thalus, before passing on.

    Since then things had been quiet for the clan. They began to increase attempts of opening a relationship with the people of Ramsalon, and other locals, while handling incidents in the forest and skirmishes with local orc and neth clans over resources.

    Then months before the Darkest Night the Black Knights returned and attacked Enyn Serin The clan nearly fell to the attack, however people from Ramsalon came to assist. This time they managed to find the base of the Black Knights and ended the threat once and for all. However the what remained of the Lasaurus family was killed in the battle, leaving the clan without a leader. It was then the clan turned to Thalus Family and elected them to be the new royal family, instating Lagolace Thalus as the new king. To honor their new found alliance with Ramsalon they changed their name to the Ramsalon Wood Clan, and it also served to solidify the regime change.

    Right before the Darkest Night it was discovered that one of the Lasaurus family managed to survive, Naladon Lasaurus. He returned to the clan and demanded that Lagolace hand over rule of the clan to him. As the clan refused, Naladon grew angry and attacked, though he lost the fight and was sent away.

    Then the Darkest Night came. It was also during this time that the Wood Clan went from being an independent clan to joining the Elven Alliance. At first the clan was hesitant about joining in the fight against the invasion, still recovering from their own battles. However the destruction by the Whirler’s Automatons could not be ignored and the clan rallied to help Ramsalon.

    While Ramsalon and the clan were rebuilding from the destruction left by the Darkest Night, the Elven Alliance started building an embassy in the region. Then came the Second Orc War It was then the plans for the embassy turned into an Outpost to handle the need of the clan and Ramsalon in the coming war, enabling the two forces to coordinate better and the rest of the Elven Alliance send aid. It was during this time the clan finally shared two projects of theirs, the refurbishing of the old rune portals and flying ships. Even though the clan and the people of Ramsalon was victorious in the war, the clan had suffered heavy losses.

    After the Second Orc War Naladon Lasaurus returned to try and take control of the clan again. Using the heavy losses of the war he tried to incite a civil war within the clan and get the Thalus' removed. Naladon's plans were soon discovered and thwarted before any real damage could be done. The Elven Alliance Council then banished Naladon. While in exile Naladon began recruiting others from all affiliations forming an army. The clan was made aware of this and Lagolace sought to stop Naladon before he could strike. With Razzine's help they came up with a plan. They sent a message to the men that Naladon was recruiting and offered them a choice, stay with Naladon and die, or join the Wood Clan or Ramsalon. Many men chose the latter. This forced Naladon to become desperate and he attempted to kidnap Adina, Lagolace’s daughter, but he was killed in the ensuing battle.

    In time they discovered there was another clan of elves that also wanted access to the portal ruins in the forest and they started attacking the Wood Clan. It was discovered that this clan was being manipulated by an elf that was a survivor from the first expedition of the Wood Clan into the portal. His name was Uririon.
    The turmoil caused by the conflicts over the portal ruins caused a strain on the Wood Clan's relationship with the other elven clans. Though the Wood Clan seemed to be working things out and coming to an understanding with the other clan things escalated when one in the rival clan uncovered a new artifact. Fearing that Uririon would use this artifact to cause great harm, the Wood Clan became determined to stop him. They went into battle against Uririon, with a small team facing him. Uririon was killed, but there were great costs. Lagolace was mortally wounded and died in the destruction of the temple where they had fought after teleporting Bethy out. A few other heroes of the clan also perished.

    Adina, daughter of Lagolace, assumed the role of ruling the Ramsalon Wood Clan. Though her reign would be short. Months before the Naga Nori War representatives from the Shi Inkahan elven clans that had joined the Elven Alliance came with a warning - that the Vaxian Empire has been charged with crimes against its people and the Shi Inkahan Empire was coming to stop them. The Elven Alliance Council all agreed that this was a matter between those empires and the clans of the Elven Alliance would not get involved. Though they would be ready to offer the people in the areas affected any support they could. Thus the Outpost became a safe haven for refugees during the attacks.

    Though for the Ramsalon Wood Clan this warning held more dire consequences. The Elven Alliance Council seeing the accusations against the Vaxian Empire approached Adina and her court about their joint projects and demanded if they knew about what was going on. With no answers given, the Elven Alliance Council put the Thalus line on trial and removed them from power.

    The shut down and lack of direct assistance during the Naga Nori War had put some strain on the relationship between the clan and Ramsalon. While some may understand why they didn't get involved, others are of the opinion they had bailed out the clan so many other times, they should have defended the people of Ramsalon. Around the Outpost there had been some tense encounters, though the clan and Elven Alliance are working to find ways to amend and restrengthen the relationship.

    The trial by the Elven Alliance Council has ended and the Thalus family and their court have all been removed. The clan then was forced to elect a new ruling line, and has chosen the Faevyre family, naming Ilythyrra Faevyre as queen. The Faevyre family had gained a lot of support during the trial as they have always been one to question both the previous ruling families, while still working to further the clan and their endeavors.


    Organization structure

    The Ramsalon Wood Clan does not have any formal castes in their civilian members, outside of elevating the chosen ruling family. Most of the founding members were of small nobility or common folk that had rallied around a cause. While at first they kept the social divisions, but in time as they struggled during their founding moments the social gaps were bridged and all became appreciative of their fellow members as they would not be able to have survived without each other.

    The Ruling Family:
    The Ramsalon Wood Clan is a monarchy and chooses a single family to hold the mantle of authority. However if the actions of that family should prove harmful to the clan then that family may be removed and a new one sought. Members of the ruling family may also appoint council and advisers from anyone within the clan as they see fit, though anyone with the clan may challenge such appointments and instigate a trial to see if the chosen person is truly qualified or needed.

    Military
    Fighting styles of the clan tend to favor the Longbow and Long sword.

    The clan does not force any of their members to join their military ranks and is volunteer only, even in times of war. Though during those times and member of the clan that is able to fight and take up arms can join the ranks temporarily to help in times of crisis as needed. Once the crisis is over any temporary members are allowed to return to their previous lives if they choose.

      Ranks
        General: is a position held by the king, queen or someone the ruling family appoints to act as the General. They hold command over the entire Ramsalon Wood Clan Military, with all ranks reporting to them.

        Captain: usually has a command of a thousand or more people, with up to 5 Commanders under them. Captains are few and far between.

        Commander: is the most standard rank and symbol of authority. A Commander has command of between 50 and 200 people.

        Sergeant: is the most basic officer rank. These are usually ranks given to people who command a single unit of 5 or more people.

      Divisions:

        Hunters: make up much of the army of the Wood Clan as they are the standard solider unit. All Hunters are trained in how to use the long bow and the long sword, though a individual hunter may choose to favor one over the other. Those that tend to favor the long sword are often put into the group known as the Hunter Militia and cover the role as front line fighters as needed. Those that favor tracking and like wandering about are known as Hunter Scouts.

        Watchers: are small unit of specially trained members that operate largely as spies and assassins as needed. Many Watchers have started out as Hunter Scouts.

        They cross train to fight along side of the King’s Own. If needed they can combine with the King's Own's numbers to make a formidable force.

        Calvary: are members of the army that have been trained in the art of mounted combat. Some are also trained to have a second rider which usually is a Hunter. The Calvary is intended to strike fast and hard, and clear a path for the main body of the army to come in, rather then to stay for a prolonged fight. They can move quickly to different flanks and turn the tide of a battle gone wrong.

        The Kings/Queens Own also known as the ‘Wood Clan Elite’
        The unit was started after the Black Knight wars. Members of this unit are the best soldiers and fights the clan has to offer. They always wear helms and full plate amor and seek to keep their identity hidden. Sometimes wearing full face masks to conceal it.
        The Kings/Queen Own ride with the king/queen into battle. They also act as the king's/queen's escort to anything involving the city. On occasion they also act as spies for the king, keeping eyes and ears open for when the king can't.
        They are the smallest unit. They are trained to fight along side of the Watchers, should the need come. They are also known to fight to the very last one.


    Location and Cities

    The Ramsalon Wood Clan claims much of the Ramsalon Forest (the North and West sections, and share the South section with other residents) as their territory, with a smaller piece of territory on the border of East Grom and the Cold Lands. They don’t believe in cutting down trees to build homes. They try to use as little magical manipulation on living trees and the environment as possible, often preferring to make us of fallen trees and natural features of the environment to work with.

      Enyn Serin
      In the North Ramsalon Forest, in the deepest part of the oldest woods there, the Elven City has been around since the Formation of the Ramsalon Wood Clan. It once was very large and supported many thousands of Elves. During the Second war of the Black Knights, in the time just before the Darkest Night, much of the city was destroyed. Since then it has been rebuilt it as the clan needed. Within the City is a portal to the Northern Village of the Ramsalon Wood Clan.

      Frost Leaf
      The Ramsalon Wood Clan had founded a small village bordering the limits of the cold lands and east grom. The village serves to help provide much needed resources to the Wood Clan, as well as provide a second location to help spread the population out while serving as a local embassy to help manage non elven species relationships as they can. It is well fortified to act as an emergency shelter in times of crisis. Frost Leaf can be reach via a portal in Enyn Serin.


    Current projects / Interests

    Rune Portal Project - on hold pending investigation by the Elven Alliance Council.

    Part of the dispute that lead to the splitting off of the clan was that some members wanted to study some portal ruins that were found in the Ramsalon Forest, believing that some crucial information could be uncovered. It is part of why they settled in this forest. The portal appeared to be functional, though only partly so. They tried to make the portals work, but in a single freak accident eight people were killed, though some of bodies were never found.

    In time as the clan developed a friendly relationship with the city of Ramsalon, the Mage Guild and Royal Labs joined in the project.

    After the events of the Naga Nori War the Rune Portal Project has been halted. The crimes and accusations against the actions of the Royal Labs has called into question the project and the Elven Alliance is currently investigating. Then after The Mage Hunters dealt some major damage to the Mage Guild they have bowed out for the time being.

    Flying Ships - on hold
    With technology and blueprints found during the Rune Portal Project the Wood Clan and a couple others involved managed to build flying ships. Very few existed, and even today most do not work well enough to be used.
    Today this project is in the hands of the Elven Alliance and is on hold, as a new project to develop ships with more recent magic and tech is being discussed.


    Membership related information:

    How to join:
    The first method is to be born into a family that is part of the Ramsalon Wood Clan. Those that are not born into the clan may join if they agree with the ideas of the clan and Elven Alliance. They must be willing to swear fealty to the ruling family and follow the ways of the clan. The Wood Clan welcomes any person of any species willing to do what it takes to be a member to become one.

    Any benefits of membership:
    The Ramsalon Wood Clan offers protection and access to the Elven Alliance.

    How to maintain membership and obligations:
    Be a law abiding member of the clan, and uphold the ways and needs of the other members.

    How to leave:
    If one no longer wishes to be part of the clan, they may simply leave. If they hold any rank or position they must return any items that were given to them by the clan in order to perform the duties of those ranks or positions.

    How to get kicked out and any punishments incurred:
    The Ramsalon Wood Clan values life above all else, if another elf even hints at killing another elf the punishment is immediate exile. While killing in general is frowned upon, it is taken by a case by case basis when it is not another elf. Other infractions include trying to harm the people of Ramsalon, the Outpost, endanger the forest, and treason. If the one that commits those actions are an elf, the punishment is always banishment, other species may be killed if the act was severe enough. Other punishments may have the offender handed over to the people of Ramsalon for punishment, or being stranded out in the wild with no supplies.


    Related Sessions and Events

    The Wood Clan's Account of the Darkest Night and Orc War : This is an in character summary of the sessions ran involving the Wood Clan in the Darkest Night and Second Orc War.

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    Summerthing

    Summerthing
    Summerthing It happens every year when the water in the ocean becomes warm enough to swim in. It is basically a gathering of the young adults of the outpost to celebrate another year of being young and free. It is usually held in mid summer months, end of June, beginning of July. The night starts off hours before the sun begins to set. The job of the mages among the youth is to conjure up a contained but massive fire, in honor of the fires the wipe through the forest every hundred years or so. It gives light to all the events of the evening, which tend to get underway as the sun begins to set in the sky.

    There are few major events that go along with Summerthing, things that come to mind when someone mentions it is coming. The dancing is a major part of it. The best musicians that the outpost has to offer will often perform throughout the night, those being mostly beyond the age of attending Summerthing, but still wanting to continue the legacy. There is also the most well received food that the outpost has to offer, no meat being used in any of it though. Between dancing, eating, and being with friends, new and old, the evening on its own would be complete. But there is the main highlight of the evening, known as the jump.

    The jump is what people wait all year long to attempt, or even merely witness. Those who find themselves strong of heart participate, though in tradition of being young and slightly silly, most all will prepare. Preparations for the jump consist of stripping out of whatever clothing one has to wear, and standing among all others, no different than one another. As the clothing is removed, so too are traces of social class and ranking, everyone becomes the same. Flesh. Nothing more, just flesh. Then, those who wish to continue go, as one, into the ocean. It is ridiculously cold, and very few can stomach it for too long. Those who stay in the longest are often showered with personal tokens from other Elves causing them to be the only ones different from the group, and after the event is over, the rest of the evening continues like before, clothing optional at this point.

    Summerthing has been restricted for many years to the elves of the outpost, and of the Ramsalon Wood Clan This past year, in discussions between those who will be in attendance, it has been decided to open it up to those in Ramsalon as well who have come of age recently. The idea is to begin to create strong ties of brotherhood between elves and non elves alike. And hopefully, this year it shall be a success.

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    Rose Clan

    The Rose Clan

    Status of Organization - is the organization still operating, did it get moved into a different one, was it disbanded, is it an Ancient or Historical group (for reference) and is no longer active.
    Active Membership - An approximate number of active members. This can be very general, it's just to give us a sense of scale.
    Where Based and Areas of Influence - The location of their headquarters, chief operating area and regions where they have the most influence/affect/status. Multiple locations allowed. Please link to the Posting Template - Locations pages where possible.
    Leadership - Who is the current leader(s) of the organization? Link to the appropriate Notable Characters and NPCs page when you can and if there is no NPC page provide a name and short description. If the leader is a secret - indicate clearly that no one knows who the leader is, but still provide the NPC details so that information is still on hand. If there is no active leader - state why there is no leader and a short description on what is going on within the group as people strive to fill the leader role.
    Legal Status - in short are they wanted criminals anywhere or not.
    Distinguishing Marks - Any sign, banner, or symbol that the unit uses to identify itself. If there isn't one, just say "None"
    Known Enemies - any other groups that have it out for this one or enemies if applicable.
    Known Allies - any groups that work with this one or have formal peaceful type agreements with if applicable.

    The Rose Clan (or sometimes just referred to as Rose Elves) is clan of Forest Elves who live in the Rose Forest west of the Azure Mountains, north of the Snar Abyss, and south of Meribor. The Rose Elves tend to be fairly average elves, tall and slender by human standards. Blue eyes and platinum hair are prevalent among Rose Elves, but other colors are common as well.

    The Rose clan led the charge that broke the Elven Alliance away from the Elven Nations years ago. They are kind of looked up to as the head of the Elven Alliance, though they are not directly in charge. Most powerful clan military wise. They are also the most diplomatic. It's rumored at one point in history all Elven Clans were a part of the Rose Clan.

    It is said that the Rose Clan lives in an ancient Elven City that is even older than the Wood Elves' city in the Ramsalon Forest The city is located in the midst of tall trees in the midst of an old forest.

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    Independent Elven Clans

    Independent Clans

    Independent clans are elven clans that are not a part of the Elven Alliance or the Elven Nation This is often because they live in some obscure area of the world out of Contact, like the Arctic Elves or some of the Sea Elven clans. Some clans choose extreme isolation, avoiding all contact with any other race. While a few clans just do not wish to deal with the politics of other clans as well as their own.

    It is hard to tell exactly how many Independent Clans there is on the Vaxian Continent but 8 clans have been recorded. Many of them are Arctic Elves : Arctic Elf Clans, and 4 are located in the Nebrak region.

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    Sea Elf Clans

    Clans of Sea Elves

    The Brownleaf Clan

    The Brownleaf Clan is a Sea Elf clan that lives off the coast of Dawnport to the south West. They are a smaller clan, and are rumored to hve fled into the ocean to escape the cataclysm. This seems true by their very normal appearance, save for the gills behind their ears and the slight webbing to their feet.

    The Coral-light Clan

    The Coral-light Clan is a Sea Elf that is south of the Argonn Island though spreads out over a great distance in the vast Kadrass sea. They live in an underwater city, beautiful and striking. It has pocketed areas of air where the Elves sometimes go to meet with other Elves who are brave enough to come visit them in the dark waters.

    The Dolphin Clan

    The Dolphin clan is a Sea Elf that resides just north of Drakavia on the Eastern side heading out into the ocean. This area is known to have many dolphins living there.

      Politics:
      They have a complicated and arbitrary system of etiquette, especially among the upper classes. This system is difficult for outsiders to understand, and often leads to misunderstandings and hostilities between them and other cultures.
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    Air Elf Clans

    Clans of Air Elves

    The Crystal-cloud Clan

    The Crystal-cloud Clan makes their home in an area located in the mountains of Meribor known as the Cragtooth. Here they battle for their homeland against the Hairy Cave Spiders and the Giant Vultures. There is a shaky peace and understanding with the other natural creatures of this area. Their wings are smaller and not meant to carry them great distances.

    They are one of the few Air Elf Clans in the Elven Alliance

    The Wind-dancer Clan

    The Wind-dancer clan is an Air Elf clan that lives in the cliffs of the Snar Abyss. They are a quiet clan, keeping to themselves. They however accept all visitors welcoming them into their homes and are known to entertain sailors from time to time.

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