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Religious

Ziekahu Temple

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This very old building is still in a very good shape for the events that have happened. Surrounding the temples is a huge garden section where usually at least a few people are seen working. The section itself is still on a sort of growth, but it is already showing some of it's beauty. In the interious the works have also come to a state that it looks like a real temple again. The furniture has been replaced, altars have been installed in the rooms again and the whole temple has a divine presence to it. Farther back into the temple is the main Altar room is entered through a room thought for ritual cleaning before entering the altar room. The cleaning is not a must, but is expected under normal circumstances.

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Children of the Infinite Memory

Children of the Infinite Memory

  • Active Membership: 20
  • Where Based: Ramsalon
  • Leadership: Caiaphas
  • Distinguishing Marks: A black masquerade mask with golden flecks around the eyes, like rays from a drawing of the sun, and the Inkahani character for "infinity" on the brow.

History
The Children of the Infinite Memory are cultists formed around an initial chance encounter with a powerful spiritus mage named Caiaphas, who convinced them he was a demon from a dark world, come to claim Vaxia for his own. He promised them great power if they assisted him in the endeavor, pointedly recruiting alchemists and practitioners of the forbidden magicks, notably blood magic and spiritus magic.

Philosophy
The Children of the Infinite Memory worship Caiaphas as a sort of dark god, calling him "The Infinite Memory" for his ability to possess others, and the fact that none of them has seen his corporeal form. They have been led to believe that he is coming to claim the world and subjugate all in it, and that in helping him, they will be granted places of great power to rule over all who survive.

Beliefs as to the exact nature of the Infinite Memory or his plane of origin differ from member to member within the organization. Some consider him a "lord of hell," a dimension of unending, personalized punishment, while others feel he originates from the Void an endless expanse of pure nothingness. The 'demon' himself has never confirmed any one philosophy, telling any followers who ask that the answer itself would be enough to drive them literally mad.

Encounters
The Children of the Infinite Memory have been encountered twice: once in the forests outside Ramsalon, and again in Manida Memorial Hospice in the Beth Bow region of the city.

In the forest, they were making ritualistic sacrifices in the marshes, leading up to the attempted (but thwarted) sacrifice of a soldier of the Elven Alliance kidnapped from the outpost. All members there encountered were slain in the course of rescuing the elven scout, with the last being briefly possessed by Caiaphas himself before biting off and swallowing his own tongue.

The hospice was an elaborate ruse created to capitalize on the destitution following the Inkahani Invasion of the city. With housing, schooling and food for the homeless in the area, the hospice seemed like a boon, which was precisely what the cultists were counting on. During the night, their members would take blood samples and inject strange alchemical drugs into many of the sleeping boarders. Said boarders began to report strange nightmares, but the in-hospice clinic naturally assured them is was merely a result of trauma suffered during the invasion and succeeding months.

In secret, in a laboratory in the sewer access behind the hospice building, the members of the Infinite Memory were working on using the blood and dreams of their patrons to conjure and bind spirits and raw spirit energy to the area. What final purpose their experiments had has yet to be revealed.

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Veuris

Veuris

They Will Come Again, And For The Idolaters There Shall Be A Reckoning.
Veuris was a church in Iskrania They were considered by some to be the most old fashioned and backwards branch of the church. They believed that Kosmo was just a legend, they refused to accept the teachings that one man saved their ancestors and instead believed that Kosmo was a group of gods. Their color was blue, their beliefs were that the gods will one day return to bring them to glory, they refuse to allow machines to operate in their districts, believing the gods frown on such things. They had no physical fighting force and therefore were at a disadvantage when physically attacked, their priests however were some of the most powerful of the city.

Veuris was easily crushed by the Followers of Light who dispensed with Veuris's polytheistic heresies but whose doctrines regarding what is or is not evil were largely compatible, so much of Veuris's organization was subsumed within that of the Followers of Light.

Church of Veuris wrote:

It's really all quite ridiculous, you know. All this talk about Kosmo, about the one man (or woman, if you would believe the Senphara) who supposedly was single-handedly responsible for thwarting the banners of the Ramsen. The very concept is absurd. Just think about it. Ramsalon The burgeoning empire. Think about the kind of power those banners represented. The belief that any one mortal human being could thwart such power, the idea that any effort by that small, tattered band of hunted humans and Dwarves could have done anything to save themselves as a group, much less as individuals, is fallacy. Ramsalon could have annihilated them, plain and simple. It would have. The only thing that saved them was a miracle.

And that, of course, is far easier to believe. Everyone knows about the gods. They are active in the world, and many claim to have met their avatars, interacted with them, served them, fought them. There's no denying the gods. Leave aside the fact that the Church Veuris has a documented history (not available for showing to the public) of the gods' intervention on behalf of those first Iskranians. What other explanation is even plausible? The idea that one person might have done is absurdity. Worshiping this mythical person? Fallacy. And dangerous fallacy. The gods do not stand idly by and watch such idolatry. They never do. It is insulting to them, as well it should be, and they make certain it does not survive long. And woe to the people who earn such a rebuke, for few ever survive it. No, the gods will not let it go on forever, and when they return, it will be with a vengeance, literally a smiting for all save those who remained faithful and did not, in their pride and ignorance, forget, and assign godhead to a mortal man who probably was never even real. An invention. A legend. A myth created by a people who did not want to admit that they owed the gods their very existence. Well, the Blue Church will admit, and will preach, and when that fateful day comes, there will be one congregation spared the ire of the heavens.

Until then, of course, the congregation must remain true, and pure. Everything born of this farcical idol-worship must be forsworn. The power of the gods is the only true power. These machines: not only are they crutches, betraying the weakness of the idolaters, but they are an affront to the gods, a lie by humanity to itself, an attempt by the people to convince themselves of their own power, because in their hearts the know they have none. Mortals attempting to stand amongst the gods will find themselves stuck down even harder than those who look to worship wrongly, for those who would rank themselves in the heavens have much, much further to fall. And again, it is only a matter of time. Thus will Veuris remain pure, clean, rejecting the trappings of the mortal lie, acknowledging the one true power and using only that. The gods saved Iskrania, planted the seed of a new nation. They have some purpose for their chosen people. Veuris will see that the people are ready when the purpose is revealed. No sword shall be brandished, for the gods will protect, as they did in the beginning. Veurius will not succumb to the illusion of its own strength. And no machine will be built, for the same reason. Rather, the Blue Church shall master those skills the gods will them to, those gifts the gods give them. The only true power.

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Senphara

Senphara

  • Alias(s) The Red Sisters
  • Status of Organization Full Status unknown as most believe the Senphara had been decimated - however operations continue in secret
  • Active Membership - 200
  • Where Based and Areas of Influence - Iskrania
  • Leadership - TBD
  • Legal Status - Complicated, but generally borderline criminal in many areas, criminal in GHOUL/iskrania
  • Distinguishing Marks - Red Circle
  • Known Enemies - Followers of Light
  • Known Allies -
  • History

    Flames, Her Pillow. Blood, Her Wine. Lust, Her Strongest Ally. Herself For Victory Traded, And Her Color Shall Red, Forever.

    Senphara was the of the seven churches to been formed in Iskrania, officially rising to power 10 years after the founding of Iskrania.

    Ruznaedeth Underbreaker was the core founder of Senphara, having grown tired of waiting on promises that looked to never be fulfilled and of those looking to keep a certain status quo as they had begun to build the paradise in the safety of Kosmo’s gift. She had her own ideas for what should be built in this city.

    She was a fierce and passionate dwarven woman whom was determined to show that those she saw as underestimated would have the means and capability to be a force in the city. She was renowned to have preached out that Kosmo had made use of their femininity as a means to achieve victory, often even saying that she believed that Kosmo would often take a form of a woman. She would preach to encourage women to rise up against those that would harm or opporess them, saying they had a power like the very Kosmo which saved them.

    Her passion was infectious among many other women of the newly formed Iskrania, and her words inspiring. Each one to spread Ruznaedeth’s words was soon adding their own spin, what would soon become the doctrine of Senphara seeming to write itself.

    It wasn’t too long until other women would come to follow Ruznaedeth. Though magic users were very rare in these early days as magic was very hard to perform within the city limits, and those with promise had already been conscripted by other established organizations. But it did not matter, under Ruznaedeth’s lead these women learned to hone and utilize whatever talents they had on hand, creating one of the most elite assassin forces to exist at that time, and that practice remains to this day.

    Then eight years after she had first preached here passionate beliefs, Ruznaedth was able to formalize her group and thus Senphara was registered and revealed. Red quickly became their color also thanks to Ruznaedeth as her looks were often described to be that of a living fiery ruby as well as being a color known to represent passion.

    While their doctrine has changed over the years, passion and the empowerment of women has always been the two most central tenants.

    Senphara was believed to have been destroyed when the Followers of Light made their move to take control of Iskraina. However recent evidence has come to suggest the Red Sisters may have survived intact and are doing what they do best.

    Doctrine
    Kosmo was a woman, or at least a feminine entity whom achieved victory by utilizing the strengths of the feminine form and striking in unexpected ways.
    Men have no place among our ranks. They have their uses and their place, but not here.
    All women have the same power as Kosmo, we know the truth, we shall hone these and use them to guide the city to its truth.
    We must purge the unnecessary that would block the path to the truth, in this we care for our people. Take no sorrow from this as would would have done the same to you.
    Your talents are power, strike in unexpected ways, your honor is only bound to the respect of yourself and in the sisterhood.
    Have pride in yourself and your abilities, the Red Sisters of Senphara shall prevail for the flame our passion can never quenched.

    Organization structure
    All members of Senphara are known as the Red Sisters no matter what their rank by outsiders.

  • High Priestess - The highest rank, main leader of the Senphara
  • The Coven - A council of the churches most skilled, experienced and dedicated women.
  • Templar - The most elite of the priestesses of Senphara
  • Priestess - A fully trained member
  • Disciple - Starting rank

    Current projects / Interests

    Membership related information:

    • How to join Anyone that identifies as female may try out to join their ranks.
      In most cases this is a formality as they believe in nurturing one’s given skills, and it is more about what role and path they will be set on.

      In some cases Senphara may offer an open invitation to join, be it from exceptional known skills, to providing an opportunity to escape abuse or oppression.

    • Any benefits of membership Housing and training
      Steady employment
      Access to Senphara’s resources, reputation and influences (dependent on rank)

    • How to maintain membership and obligations Work in the interests of Senphara

    • How to leave (if you can) Templar or below ,may simply leave if they wish.

    • How to get kicked out and any punishments incurred Act against Senphara and its interests
      Sabotage its give jobs
      Sell secrets or contracts
      Betray Senphara

      Punishment can vary depending on the severity of the sabotage or the nature of working against senphara - minor infractions would result in being removed from the church and blacklisted, and some occasional harassment if paths should cross.

      Attempting to sell secrets/contracts, betrayal, or more severe interference may bring on attempts to kill.

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Plornim

Plornim

Let The Birds In The Sky And The Beasts Of The Earth Be My Armies.
Plornim was an interesting church in Iskrania They believed that Kosmo never existed at all, they believed that their own ancestors used the land against their Ramsalonian pursuers and bested them in all out combat. Their color was green, their belief was that nature is the key to all victory and that by using nature one will overcome all obstacles and dangers that lay in your path. They hated machines, believing them to be the things that will in the future wipe out all magic and natural life. Their fighting force was known as The Vine, smallish rogue men that used short, wooden blades coupled with very effective nature magics and beasts of the fields.

They had already pretty much wiped themselves out by the time the Followers of Light arrived on the scene and finished the job. Those who were willing to abandon the heresy that Kosmo never existed were allowed to join the FoL, the ones who weren't were killed. The doctrine that nature is good was then partially adopted by the Followers of Light.

Church of Plornim wrote:

Flowers. That's all people can think about when they think of the Church Plornim. Such mockery. But the true believers know, and understand. All the creations of men, all these buildings and machines, streets of stone and weapons of steel—what are they to the power of the earth? The power of nature herself? The most powerful army in the world can be felled in its entirety and the earth no more notice doing so than it might notice the death of a single lilac bud. That's just a fact of life. A law of nature, if you will. The first law of nature: Nature always wins. To live in health and happiness, one must understand that one is part of the earth, as much a part of it as any creature or plant.

It was this understanding which saved the hunted when all hope seemed lost. This oneness with nature, as it were. The details lost to history—so much lost, so much knowledge, the beasttalkers rare and the treetalkers all but extinct, talents dwindling—but the fact remains that it was the earth, the sky, the beasts and birds who intervened on behalf of those tattered remnants of the thousands of Dwarves and humans originally driven from Ramsalon Some say it was a storm, a raging tempest that hammered the Ramsen army with hail, burned it with lightning, drowned it in rain, and rended it company from company, limb from limb with tornados. Others say it was the creatures of the land, hearing the cries of beasttalkers and treetalkers then plentiful, who came to their aid, armies of birds and beasts descending upon the elven army which had already long forsaken nature, and even the trees around them and the grass under their feet taking part in the routing. A few believe earth simple split open beneath the Ramsen army, swallowing it whole or drowning it. A few of those will tell you that that was the origin of Ox Lake.

But regardless of the details, one strain runs clean and clear throughout: Iskrania has nature to thank for its existence, and harmony therewith is the key to the continuation of its existence. Nothing but evil can come of attempting to dominate nature as the City is currently doing. And worse, the corruption and filth being spewed forth by humans heedless in their drive for advancement of their own illusionary power may yet turn nature against those it once saved. If they do not first corrupt nature itself. The reports from the area around Ox Lake have been very disturbing of late, and while most of the chuches and companies ignore them, the Plornim pays heed. Nature grows angry, or sick. The Green Church will see to the salvation of the earth, and thereby the salvation of Iskrania. By whatever means necessary.

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Noxnoctis

Noxnoctis

And His Sword Shall Cut To The Heart Of The Truth.

The Noxnoctis was a church in Iskrania They believed that Kosmo was a ferocious warrior, clad in black and riding upon a mighty war horse, wielding a monstrous sword that destroyed any that dared oppose the mighty Kosmo. Their color was black and their beliefs were those of intimidation, fear, anger and rage. Their fighting force was known as The Dark Lions, all large men with black hair and eyes, versed in the art of Darkflame, a dark based magical art.

The Noxnoctis were weakened by constant fighting and had their backs broken by the Followers of Light Some of those that remained joined Antioch's Knights Aleator a transition made easier by the strong similarities between the doctrines of the Noxnoctis and the chaos priests. Indeed, there were rumours that Antioch himself had served the Noxnoctis priests in his youth, before splitting off and creating his own Church centered around Kosmo's chaos Elemental half.

Church of Noxnoctis wrote:

Pride. The heart of darkness. The original sin, the birthplace of evil, the destroyer of men and angels. Pride. The wellspring of strength.Evil? What is evil but an invention set forth by the minds of those who envy the strength of the Church Noxnoctis. If you wish to know the true reason why the White Pride rarely sorties, it is fear. Fear, and knowledge of the truth: that they are nothing beside the Dark Lions, the Black Pride, the true Pride of Kosmo, wielders of his strength. They do not sortie forth because they know that when the last battle is fought, it is the disciples of strength who will reign victorious. Ideals of peace, of fighting without fightingùthese are just further inventions, lies to the self, self-deceptions born of the same fear and envy that gives rise to myths of evil. The only true evil, if such a word must be used, is cowardice, and the unwillingness to do what must be done to live in the image and way of Kosmo, the sword that carved a nation called Iskrania out of a wilderness battleground.

Perhaps the most straightforward church in Iskrania, Noxnoctis knows one rule above all: kill or be killed. They learned it during the War of Founding, when survival depending on routing or killing the Elves of Ramsalon They learned it when Kosmo, darkly resplendent in black full plate which seemed to eat light and radiate shadow, rallied forth the ragged army of all-but beaten humans and Dwarves and turned the Ramsalonian tide, personally slaying elves and elf-friends by the thousands with his great, dark sword. It is this memory, this truth, the truth of Kosmo, to which they hold. This banner under which they take to the streets to conquer and reunite the Great City in the name of its first and greatest lord, its warlord deified. The City must be returned to the proper path, must bow to its true lord once more, no longer pandering to idolatrous false-Kosmoss. The idea that Kosmo was a man of peace is absurd. The histories are clear on the origin of Iskrania. The heresy that Kosmo was a woman? Beyond laughable. Such ideas must be stricken from the minds of men, for their own good.

To that end, Noxnoctis wages a war for dominion. There are no *games of faith.* There is only *kill or be killed,* conquer or be destroyed. Daily the Lions of the Black Pride, Kosmo's Pride march forth to expand the holdings of the Black Church. They fight each battle with the ferocity and tenacity for which they are famous, the strength and ruthlessness which they know Kosmo expect, and would use himself, were he still alive as a mortal man. The war must be won, by any means necessary. And if it is sad that Kosmo can not descend to lead his chosen personally, he certainly does not stand idly by, for what other source can there be for the black fires of pure battle rage, the Darkflame, which the Black Lions wield? Only the White Lions of Diluculo can match them sword for sword, blow for blow, a comparison that ranks as high a heresy and treason as any claim by the Red Sisters about Kosmo's true gender. And behind the dark-armed warriors come the *Murazon,* the Questioners, seeking out heresy and quashing it. Rooting out heretics and convincing them of their error. Anyone can be questioned by the Murazon. Anyone.

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Khastenk

Khastenk
Khastenk was the most aggressive and dangerous church in Iskrania They believed that Kosmo was a great mage, with the power of the ages at his command, that he dwelt in a secret tower invisible to the common man and upon hearing the desperate cries of the Iskranian ancestors came out and teleported the Ramsalonian force back to their homes. Their color was yellow, their belief was that one must be assertive and deal with every problem as soon as it pops up, they believed that mercy is for the weak and the foolish. Their fighting force was simply called Fist, battlemages of the most dreadful capacity, coupling amazing physical combat skills with powerful displacement and teleportation magics.

When the Followers of Light and Antioch's Knights Aleator rose to power, Khastenk put up a mighty resistance, and did not give up until most of their forces were crushed. Some of the remaining individuals joined the FoL, who promised to annihilate evil, and some of them joined the chaos priests, who promised violence in general.

Church of Khastenk wrote:

The Day Comes, When We Shall Rule.

Glass towers. Fools. All of them. Carrying on blissfully in their own ignorance, for ignorance truly is bliss. And death. Bliss right up until that last moment, bliss and nothing else. Of course, what more can be expected? Commoners and fools all. They hardly deserve anything else. But they can't even understand that much, so they build glass towers on which to hoist their pennants and declare themselves...well, any number of ridiculous titles. It's a pity they can't all just be displaced en mass. A pity the labor of the masses is necessary to hold up the real towers, the stone towers of Khastenk.

No, that wouldn't be any good. Better to teach them. Better to have them know the truth, however long it takes. Kosmo had the right of it. Kosmo. Now there was a mage. Such power, to do what he did to the armies of Ramsalon A model for Khastenk to follow, the architect of the towers of the Yellow Church. He knew where true power lay, and how to wield it. He had founded the seeds of a new empire. It was a pity that he could not figure out how to circumvent time before it caught up with him. No one has, even to this day. There are ways, of course, but only a fool would step down those dark paths. Still, the seed nation grew, and Kosmo's wisdom remained, safe in the minds of those with the power to grasp it. Of course, most of it is obvious, at least to those same. That the people can not rule themselves, can not save themselves from themselves or from anyone else, is as obvious now as it was to Kosmo. That they must be guided by a firm hand. That they must be guided by minds of a higher order than their own, if they are to have any hope. And in return, the leadership asks little. Only to be recognized by the masses for what it is.

But Kosmo's ideal is a long way off, yet. Much work will have to be done. The Fist will hammer long and hard before the people are molded into what they should be, before the truth is beaten into their dim minds. Such is life. The stone towers will stand, and thus Khastenk has time. All the time in the world, to get it done tomorrow. The masses will learn what power is, and they will bow.

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Dhantilis

Dhantilis

Dhilantis was one of the larger yet weaker churches in Iskrania They had no firm beliefs but were the religion of spontaneity, changing their beliefs and views to fit what the common man wished to hear. If the popular word was that Kosmo was an elf, then they modified their belief to reflect that. They were desperate for funds and members, they were by far the most invested in machines, using them to perform most tasks in their district. Their color was purple and their fighting force was called Legion, a sizable army of machines of various size and shape, magically programmed and commanded by the priests.

Dhilantis was crushed by the church of Antioch's Knights Aleator but their indistinct beliefs and use of machines fit well into the larger church, so they were subsumed pretty much whole.

a Dhantilis priest wrote:

And Lo, Did Kosmo Come Unto The People...

Who is Kosmo? Well, who is he to you? Reach inside yourself, and you will feel Kosmo there, and you will come to know him. Fear not these dogmas the other churches proclaim. Kosmo spoke no dogma. He is different for each of us, and each of us has a different relationship with him. All he asks is that we acknowledge him, and serve him as best we know how. The Church Dhantilis; robed in the royal purple which Kosmo passed down to us, to let us know that we are all kings and queens in our own way; will serve him, and serve the people, faithfully, always. Have you a need, my child? You must but only ask, and you shall receive. Kosmo's grace shines upon you, and and go in peace.

Edvard Nym, Owner of Nym Parts (8 factories) wrote:

Dhantilis The opiate for the masses. A situational religion. A useful ally, too, worth every penny we pay them. Kosmo knows those plebes would have rebelled years ago without the distractions that church gives them. And the games. Oh, those'll be rich. Might even be able to lower wages again without too much hassle.
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Diluculo

Diluculo

"By His Light Shall They See, And By His Grace Shall They Be Saved."

Diliculo was one of the stricter and holier churches of Iskrania They believed that Kosmo now called Lion, was a kind and gentle man that used the powers of peace and charm to save their ancestors from the Ramsalonian troops. Their color was obviously white, their beliefs were those of peace, kindness and good will. Their fighting force was known as Lion's Pride, burly men, all of which have red hair and are versed in the arts of the Whiteflame, a holy magical art.

Their beliefs were very compatible with that of the Followers of Light so when the FoL rose to power, the Diliculo submitted after only a little resistance, and their organization was subsumed whole and became a significant portion of the FoL, helping to influence their beliefs in the direction of charity and kindness to the poor.

Church of Diluculo wrote:

Pride. The heart of darkness. The original sin, the birthplace of evil, the destroyer of men and angels. Pride. That which cannot be escaped. Intellectually, the Priests of the White Cloth know this. But they also know that the game must be played, and played hard, if the Truth is to survive in Iskrania. The truth being that Kosmo was a man of kind heart and gentle word, and that peace is the true way of Kosmo. They know that peace must be fought for just as any other prize, and fight they do. They are, in truth, among the most cunning of the churches. In open battle, they are a force to be reckoned with, a power only the Black Church can even hope to match. The Lions of the White Pride fight with a righteous anger and a holy passion that makes them all but unstoppable, even without the use of Whiteflame. Wield the Fire of Angels, their presence strikes fear into the stoutest heart. The fear of Kosmo. The certainty that sin and pride will have their reckoning, that a day judgement does await us all. When the White Pride goes to battle, it can be seen across the city, as brilliant light gleams over the skyline, blinding in its intensity, and cracks like thunder roll through the streets.

But rarely do they go to battle. The Church Diluculo is perhaps the most tactical church in the city. Its leaders are renowned, not only as warriors of the faith, but as manipulators, men and women of incredible skill at the games of faith. They know that they alone are Iskrania's one hope for salvation, they the only keepers of the truth, the only ones who can lead the people of Iskrania down the paths of righteousness. They must survive, and in the end, they must win, or there is no hope. It is said that no action of the White Church achieves less than three goals at once, that every word spoken by the White church has three meanings. It is said that if one tries to decipher a word or action of the White Church, one will come to the conclusion that "that's just what they want you to think." It is said that some analysts of been driven insane, looping over than one thought, stacking it on itself until their minds rebelled. It is said that that's just what they want you to think, that the real meaning is instead much simpler, and that the White Church lets its plans be overanalyzed by design. Of course, it is also said that that's just what they want you to think. It is said that no other church acts but in the direction and manner the White Church permits, guided thus by the subtlest, most complete manipulation imaginable. It is said that the White Church gives freely, yet no gift comes without its price. It is said that the White Church manufactures destinies as the factories produce robots. It is said, within the White Church, that the White Cloth bends to the winds of time. It is whispered, within the White Church, that when eyes are straightened in the end, the world will see who was really bent, and who was really straight.

Beware the Church Diluculo. They really are there to help you. No one in need of healing will ever be turned away, nor will one who comes in search of guidance be sent away but with the wisdom of kings and a clear path to success. No price will ever be asked, no debt ever called, but those who go to them have a way of discovering hidden destinies in short order, of finding themselves turned inexorably down a path they never intended. Sometimes for better, sometimes for worse. It is impossible to anticipate the White church.

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Iskrania Religions

The Religions of Iskrania

All religion in Iskrania is centered around the story of Kosmos, the founder of the very city as well.

However the doctrines can vary greatly, with ranges of factions proclaiming Kosmos had ascended to godhood to those considering them as mortal, but more as a prophet type being as an inspiration to the people that would make the city grow.

The citizens of Iskrania can get very passionate about their views and confrontations and conflicts are part of daily life as one of the most holiest events was Kosmo creating the proverbial line in the sand which they had used to hold the Vaxian Empire's forces at bay. Tenacity and force of will being seen as akin to passion of one's beliefs.

Here are some of the common religious organizations, though the doctrines of Kosmos is prevalent everywhere in Iskrania.

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