Military

Chakkatama

Chakkatama

  • Status of Organization: Active
  • Active Membership: A few hundred to a thousand
  • Where Based and Areas of Influence: Red Dragon Mountains in Shi Inkahan
  • Leadership: TBD
  • Legal Status:
  • Distinguishing Marks:
  • Known Enemies:
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As the neth clans in the Red Dragon Mountain chain grew, many more threats presented themselves. To keep fighting between the Nethar clans the leaders had met and decided to form a group that would select individuals from each of the clans to form an order of warriors to help protect the best interests of the nethar clans and take on some of the more strange enemies to come their way such as strange and mutated creatures, called oni, at their frontlines.

With the recent expansion and changes within the Shi Inkan empire, the Chakkatama find themselves looking outward into the world to discover new ways to fight their old enemies.

Not unlike an order of paladins or knights, members of the Chakkatama (translated roughly to Ignited Souls) have to be fully committed to their cause, holding values of honor, bravery, and fearlessness in highest regard. As with their society in general, they are organized in a strictly militaristic fashion, eschewing the typical matriarchal hierarchy of other Nethar and placing the most value on individual merit.

Aspirants to the order of the Chakkatama are accepted only if they have proved to be outstanding examples of their societal values, as well as highly capable in battle. Whether that's with magic or physical might, they don't discriminate. After a period of serving as initiates, individuals deemed ready by the council of three generals are allowed to undergo the process by which one truly becomes part of the order. This is not to be taken lightly, as it involves taking on attributes of the oni in order to become better suited to fighting them.

Chakka-no-higi (ignition ceremony) is an event sacred to the order. The initiate must find and capture the oni they wish to join with, and results are not guaranteed. If the initiate ends up too changed, or changed in ways that disqualify them from being in the order, they are killed. Successful rituals leave the initiate physically altered, taking on attributes from the oni, as well as imparting an ability (or multiple, depending on the level of success) from the subject to better help fight against them. (These abilities must be reflected as a skill(s) on the character sheet.)

If they make it through the ordeal, the initiate is then considered a full member of the Chakkatama. They're considered special forces, often the first on site for battle. Chakkatama members are generally treated with reverence and respect, though there is some underlying controversy among the general population of these Nethar concerning them. It is hard for some to reconcile their long fight against the enemy with the fact that these warriors now share some of their attributes.

It is rare for a member to leave the order on their own, but if they wish to leave they surrender any item bearing the order's insignia and then undergo a small ritual which seals away their memories of the order's secrets. This is to protect the order should a former member get captured.

Should a member violate the values of the order and their clans then they shall be expelled, usual left in the heart of the land of witches with no armor, weapons, supplies, and their magic sealed so they can not use it. Some situations the order may execute the offending member.

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Coalition Intelligence and Defense

The special forces division of the Southern Coalition military, CID handles specialized operations, whether covert tactical assignments, especially dangerous missions or any need that requires a small, highly-trained unit rather than a large, blunt military force.

CID agents often specialize in areas like sniper training, cyber warfare, chemical warfare and precision demolitions, though anyone with the skill, discipline and inclination to undertake CID's specialized operations is welcome to apply for membership.

  • Status of Organization: - Active as part of the Southern Coalition military
  • Active Membership: - 500
  • Where Based and Areas of Influence: - Station Prime
  • Leadership: - Naomi Harker
  • Legal Status: - Officially sanctioned military organization
  • Distinguishing Marks: - Black pants and shirt, CID badge. No rank insignia.
  • Known Enemies: - Belham Enforcers (Formerly), The Desert Coyotes The Crowned
  • Known Allies: - Treatise Body Administration
  • Organization structure: CID follows a military hierarchy
  • Current projects: Planetary intelligence, tracking Crowned movements, ferreting out anti-Treatise-Body movements within the Station Prime populace

Membership Information

  • How to join: Apply and undergo a rigorous recruitment encounter with a ranked CID official
  • Benefits of membership: Access to special missions unique to CID talents
  • How to maintain membership: Meet your objectives, take initiative to find and respond to new threats
  • How to leave: A CID member can 'retire' from CID service at any point. They can even return to active service with the Treatise Body Military or Southern Coalition Fleet after doing so. Retiring from CID typically means you will not be eligible for CID service in the future.
  • How to get kicked out: Refuse to go on assignments, endanger the mission, continually fail to meet objectives, overstep your authority. All lead to dishonorable discharge from CID and typically all military service.
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Membership Size: 
5
Diplomatic Influence: 
25
Material Strength: 
70
Economic Influence: 
25

Treatise Body Military

This is the official military force of Station Prime - it is composed of units from all factions within the Treatise Body and is the force that is largely sent on the regular operations to the planet and such by the Station Prime administration.

  • Status of Organization: - Active
  • Active Membership: - 10,500
  • Where Based and Areas of Influence: - Station Prime, Sirian planetary orbit
  • Leadership: - Commander Whit, who answers to the Treatise Body Administration
  • Legal Status: - Legal military organization
  • Distinguishing Marks: - Faint grey symbol of a hawk in flight, worn on the shoulder (field uniform) or breast pocket (formal uniform)
  • Known Enemies: - The Crowned The Desert Coyotes
  • Known Allies: - Mecha City Populace

The Treatise Body Military was forged in the catastrophe of the Inferno, and is primarily made up of southern personnel and technical specialists with northern military might and tactical leadership.

Current priority for the TB military is rescue and recovery operations on the planet's surface. These include rescuing key personnel who will be valuable to the Stations and the TB, recovering key resources from abandoned planetary installations, and fighting back threats endangering remaining survivors.

Secondary priority is as backup to Station security forces in the event of a large-scale domestic event that would require their involvement (like riots or uprisings).

Joining the Treatise Body Military requires being of age (18-59), with a relatively clean legal background and the willingness to volunteer. Members enjoy camaraderie with fellow military personnel, a stipend based on rank and the respect of the Station Prime populace.

Maintaining membership involves following orders and engaging in designated assignments, many of them dangerous and life-threatening.

Leaving the TB Military on good terms simply involves not re-enlisting after the completion of each four-year term. Alternatively, any grievous physical or psychological injury can lead to early dismissal under medical discharge. Abandoning post is considered desertion and a crime within the organization. Simply being a terrible soldier or being unwilling to follow orders can eventually lead to a dishonorable discharge, which often makes it difficult to find future gainful employment and can even lead to negative reputation with the Station Prime populace.

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25
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25
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140
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70

Southern Coalition Fleet

The space-faring military and exploration force of the Southern Coalition charged with crewing the recovering Zuxian ships, the Kalvania and Extravia for an exploratory mission of discovery, forging new alliances and recovering new technologies to further the Southern Coalition's survival and prominence at home.

After a several-year voyage into deep space, the Fleet is now docked at Station Prime its crew largely folded in with the Southern Coalition military and Treatise Body Military forces.

  • Status of Organization: Operating under the directive of the Treatise Body. Most Fleet crew have been returned to citizen status on the stations. The command structure has been reduced and shifted up deliberately to avoid a power imbalance from the Fleet's return.
  • Active Membership: - Roughly 2000
  • Where Based and Areas of Influence: - Station Prime, the Kalvania and the Extravia (docked)
  • Leadership: - Commander Whit (Fleet Admiral and Station Commander), Alex Whalen (Acting Fleet Commander), Tobias Grayson (Extravia Captain), Valerine Lavelle (Kalvania Captain)
  • Legal Status: - Legal military organization
  • Distinguishing Marks: - Fleet patch, depicting stars, a moon and a jet trail set against a gold background
  • Known Enemies: - Mutaren , Juren Empire
  • Known Allies: - Gargorian Homeworld, Taramar Station, Treatise Body Military

Current Command Roster
Fleetwide
Fleet Admiral: Commander Whit
Fleet Commander: Alex Whalen
Combat Air Wing Director: Argus Guyvan
Combat Air Wing Deputy Director: Hylcion Dall

Kalvania
Captain: Valerine Lavelle
Chief Tactical Officer: Brandon Decker
Chief Engineer: Codelin Brewer

Extravia
Captain: Tobias Grayson
Chief Tactical Officer: Jaret Langston
Chief Engineer: Denny

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10
Diplomatic Influence: 
40
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140
Economic Influence: 
25

Ramsalon Town Guard

The Town Guard

  • Membership Base: Between 800-1000
  • Based: Ramsalon
  • Leadership: Shi Inkahan Military provides all oversight. Formerly, they reported to the Major.
  • Distinguishing symbol: The Ramsalon Flag.

A brief view:

The Ramsalon Town Guard is responsible for peace keeping actions within the city of Ramsalon. Consisting of several hundred men and women, the Town Guard work every day to protect the citizens of Ramsalon from the criminal threats within the city.

With a number of barracks locations around the city the Town Guard has an excellent response time, of somewhere between six and ten minutes, depending on how quickly the alert is given. Of course, proximity of a guard is often an issue as well.

With the Automatons gone, they rely on old fashioned tactics of interviews, divination, collecting evidence and stakeouts when needed, among other efforts.

When you hear and feel the marching of the Town Guard coming down the street remember they are here to protect you, they risk their lives to keep yours safe and free.

After the events of the Shi Inkahan invasion, the Town Guard reports directly to the Shi Inkahan Military force. Also, as the Inkahanese are in charge now, most every guard has been demoted a ranking and that ranking has been taken by a SI member.

Guard typically patrol in groups of two, but if there are three or more, the lead officer is a member of the SI military.

Ramsalon Town Guard Schedule

Ramsalon Town Guard Structure

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