District

District

Section D

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The fourth section of Station Prime to be built. This section of the Station is incomplete, currently under construction. It does not spin, so the entire area is a zero-gravity free fall environment. Half of the exterior shell is built, shielding the more vulnerable insides from stray asteroids and debris.

Inside the shell a web of scaffolding, partial walls, and thick plastic shielding protects the area the workers are in. Temporary (very temporary) housing and work spaces are available in this area - protected from hard vacuum only by the thick plastic sheeting billowing out like balloons under internal air-pressure. Station protocol requires all occupants of this area to be in a vacuum suit at all times.

While Commander Whit would prefer not to have long-term housing or work in this area, the Station desperately needs more space and cannot avoid putting some people in this area at the moment. Per medical advice, long term residents in this area are required to spend a percentage of their time in the stronger simulated gravity of the other sections.

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Section C

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The third section of Station Prime to be built. The section spins clockwise to simulate gravity - at the outermost layer gravity is 75% of Sirian normal. Most of the section experiences lesser degrees of Microgravity The central core is effectively free-fall.

Military industry and heavier (more dangerous) engineering projects are found in Section C As far away from the majority of living quarters as possible at the moment. The small fighters that provide for the Station's defense are built, repaired and dock here.

Sizable areas of this station are marked with various warnings on the doors indicating that crew in these areas should be cautious of radiation, chemical contamination or caustic solutions. If the work is dangerous, it's found here.

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Section B

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The second section of Station Prime to be built. The section spins counter-clockwise to simulate gravity - at the outermost layer gravity is 75% of Sirian normal. Most of the section experiences lesser degrees of Microgravity The middle of the section is effectively free-fall.
Section B is holds the majority of air refreshing, bio-habitat simulations, and food creation for the station. Medical and biological labs are found in this area as well. The central column of this section of the station is a large supply of fresh water which serves multiple purposes as a swimming and recreation area, fisheries, and water reservoir.

The park - the closest thing to outside for the residents of the station is found in this section, as is the section of the reservoir reserved for swimming.

The exterior shell of this section of the station feature transparent bands that provide light for the hydroponic food supplies for the Station. While neither fisheries nor hydroponic farms are enough to completely feed all of the population on the Station, it provides most of the food needed by the regular population.

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Section A

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The first section of Station Prime to be built. The section spins clockwise to simulate gravity - at the outermost layer gravity is 75% of Sirian normal. Most of the section experiences lesser degrees of Microgravity The center is effectively free-fall, with the walls on every side slowly revolving.
Section A is largely living quarters and industrial use - the most critical parts of getting a station up and going: people and tools. Command and central server storage is here. In addition, this section of the station holds the various diplomatic 'embassies' of the various interested nations of Sirian.

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Rose District

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Cherrywood Grove

Cherrywood Grove is another beautiful establishment. Rivaled only by the beautiful Water Lily Inn Cherrywood Grove is a meeting place for the rich and the upper class. It is made completely of cherrywood, and cherrywoods with their beautiful pink petals circle the Grove. A beautiful sight on a breezy day, these trees often drop their petals which dance beautifully to the ground on any given day. Be warned, though: the patrons of Cherrywood Grove do not take kindly to commoners. They only enjoy the company of the upper class, and anyone without a decent scrap of gold in their pocket will most likely find few friends in Cherrywood Grove.

Dozaemon Bridge

This beautifully fashioned stone bridge connects the Rose District and the Lotus District It is made of cobblestone and bordered by beautiful green carvings of wood. Etched and painted on the inner face of these carvings are pictures, almost hieroglyphics, that depict the entire history of the city of Yungue Often citizens of the city can be found on this bridge reading into their home’s history. Even to those who care little for the history of Yungue, the carvings of gold are beautiful on their own. On each corner of the bridge is an oriental fashioned lamppost. These are completely painted green, even the glass, which means that the flame inside gives off a magnificent green tint at night. The river underneath the bridge flows very quietly, and it’s beautiful sound is calming in the quiet of night. The large goldfish that swim in the pond are a large attraction to the people of Yungue.

Kouen Square

Kouen Square was once called the commoner’s palace, because so many of the city’s less-fortunate citizens congregate there to pretend to wealth and influence. A liberal sprinkling of actual Yungue nobility do frequent the Square as well, looking for the peace provided by the well-sculpted, circular plaza, as well as the contact with humanity it brings. Eastward runs the Rose District and southward an off-road takes you towards the Glade District

Taien Square

From the moment the three Crimson Guard reavers on overnight duty allow people into the Taien Square, everything is structured chaos. At the outer ring of the circular plaza
crowds of gamblers and gawkers gather to watch the day’s events and to generally socialize. At the center, there is a marked-off area for two combatants to engage in a harmless form of dueling, called Shenite, bound together by ropes until one triumphs over the other. There are always at least three Crimson Guard reavers posted at the Square, and various other members of the army have a tendency to congregate in one corner or another for a socializing-type function.
Taien Square is also heavily shielded, so much so that no magic, other than the healing-sort, may be cast within the Square itself, and no currently-active spells are able to function at all.

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Sub Levels

The Under Levels of Sirian. Here is where most of the cities operations are conducted. This is where the Droids come from, where all the large machinery is found, basically anything that isn’t pretty is kept below the city in the protected underground. The walls here are made of stone and thick enough to withstand ordinance explosion without actually even shaking the ground more then a small vibration. There are three different sections of Sublevels.

Sub-Level Basements

These are often between one and three levels under the city. Most of the time they are the storage areas, underground facilities, and access levels of larger buildings in Sirian. Most have at least two sublevels and some like the Flight Control building have a third lower level.

Sub-Level Machine Core

This is the access level of Sirian. At most of the entrance points there are several underground vehicles known as skiffs. These are a faster means of transportation through the halls, capable of banking and bouncing off the walls without fear of being damaged. They sit up to 12 people, though about 8 comfortably. Here is the level most of the Droids can be found as well as the power conduits, control stations, routing points, and other vital machinery for Sirian’s operation. Security and Coalition Personnel have access to this level.

Sub-Level Sewers

The bottom level of Sirian. Here is where waste and water are ejected into and disposed of. There are 9 points within the city where everything collects and is cleaned and recycled. Most of the pipes for Sirian City are down here, as well as the underwater and water resistant maintenance Droids. There are long tunnels that lead out of the city as well, into the mountains around Sirian where it’s believed there are water gathering points and maybe even a tunnel to the Eastern Seaboard.

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The Slums

The majority of Iskrania the tall apartment buildings, the rotting factories, the machine works that pump out a constant plume of black smoke. These types of structures ring the inner circle of the elite, this is where the common man lives, the foul stench, the dirt and dust, life here is by no means pretty, but it's life none the less. The working class is the busy class, tinkering on machines, cooking food around group fires, living high in their apartment buildings. Wandering around here at night is not necessarily a good idea, there are groups of guards formed and run throughout The Slums all working out of one area and patrolling the entire thing, but due to the simple size and layout of the city, it is a hunting grounds for beasts of both human and other races.

GHOUL Embassy

This building has been converted to GHOUL's Embassy to Iskrania, with One-Eyed Magnus the cyborg Yeek Lom Gunji GHOULite, as Ambassador.

It was a fortified, hidden position, from whence One-Eyed Magnus led the followers of Gaunth's way here in Iskrania, and still bears apparent traces of its origin. It is, for the most part, one of the many factories, indistinguishable from the rest. The ground-level entrance leads only to a factory floor that produces some sort of incomprehensible widget or something. There are also many hidden, ensorcelled secret entrances, mostly underground. This city had very little underground network before Magnus came along; it still doesn't have much, but it has a little.

It should also not be confused with the Orcish settlement of New Ghuundagor which is actually outside the Line In The Sand that constitutes Iskrania's border, and was abandoned during the war and will not be resettled, as per the terms of the treaty.

Roundabout Way

The only street that goes full circle around Iskrania, four wagons wide and littered with the various shops and places that the people of the slums go to work, eat and sleep. The most patrolled street in the slums, also the most safe. Machines putter to and fro, taking goods from shop to shop and performing menial grunt tasks. Many many roads shoot off of this one and out of the city or to dead ends.

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West Beach

Stretching northwest from Ish-Lavín up into Lavín's Gulf, the beautiful shoreline is an oft-visited destination. In this picture you are looking north and can see the land stretching NW around the Gulf away from you on the left.

Replete with both pirate coves and romantic hideaways, the savvy tourist will generally stay closer to the city and the savvy pirate further away; on occasion the disparate groups will bump into one another. Advantage: Pirates

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Warehouse District

The district of Ish Lavin that is filled with a number of large warehouses. Most of these warehouses are used for storage of cargo while a ship is in port or is on its way to the port. Holding companies and other trade oriented cargo businesses use these warehouses to protect their goods from the elements, both of nature and of the underbelly of the city.

Bugget And Flugget Trade Company

Located in the Warehouse District this is actually not a storage company. This is one of the founding trade companies of Ish Lavin, four massive structures, two of them warehouses, two of them offices and other administrative functions almost all the trade in and out of Ish Lavin is arranged and scheduled by them. Their deal with Reginald to use only his holding company has given the Bugget and Flugget families a near monopoly on trade in Ish Lavin, there is of course room for the little guy, but if the little guy gets too big, he will be dealt with accordingly.

City Storage

Two large warehouses contain many things that the city has nowhere else to store. Equipment used to deal with various emergencies as well as a large supply of wood to cover windows in the case of a natural disaster on the sea. Several Sets of outdated weaponry and armor are also stored here, and though rusty they coudl be used in emergency situations.

The Darkwater Inn

The Darkwater is a large and looming building at the edge of the Warehouse district, bordering along the Port District A converted warehouse, there are around thirty rooms, all cheap and poorly furnished. There is a main hall that is often rented for meetings with a small bar off to one side. The Darkwater does not have a kitchen and is most often used for shady dealings with shady fellows, legitimate businessmen and sailors try to avoid this place as much as possible, afraid that the stain on their reputation will not be easily removed.

Donalds Holding Company

The Ish Lavin branch of Donald's Holding Company. A warehouse with a small set of offices off to one side.

The Golden Tortoise

A wonderful Tavern and eatery in the heart of the warehouse district. Owned by a rather burly ex-pirate the place has a certain atmosphere about it that only he could provide. Exotic and yummy dishes abound here and a staff of able bodied men and women keep the place open twenty-four hours a day. This place is frequented by sailors and Pirates they get along with one another decently, especially when a cupcake walks in.

Reginalds Holding Company

This is actually a compound which has eight warehouses within it. The largest of the holding companies in Ish Lavin almost 80% of all cargo holding goes through the hands of this company. There is a central office building in the middle of the compound and wagon traffic with cargo going to and from the ports happens all day and night.

Sallys Pleasure Palace

Owned and operated by Madame Sally this is the only brothel within the city of Ish Lavin. The Palace, as it is called by the locals, is a refurnished and remodeled warehouse with around 30 women and 40 rooms. The women go for different rates depending on what services you would like them to perform, there are group rates and weekly specials. New girls come in every month or so and hired security from the Mercenary Guild is always around, just waiting for someone to try and cause trouble.

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Trade District

The Trade District is strategically located between most of the other districts. The basic shops are here as well as a variety of weapon and armor type shops. If you're looking for new gear then this is the place to be!

Blue Moon Fletcher

The Blue Moon Fletcher is a shop that deals only in hand-drawn bow type weapons. The number and style of bows varies depending on the time of the year and which hunting season it is, as well as the availability of certain types of wood. Dozens of different styles and types of arrows are available for purchase as well, the shop is kept up by a younger looking man named Taylor.

General Store

The General store is the basic, generic store which has a variety of supplies for anyone wishing to adventure on land or on the sea. Lanterns, torches, blankets, tarps, rope and anything else an adventerous mind could desire can be found within the walls of this shop.

Rusty Saber Weapons

The Rust Saber Weapon shop is known all around Ish Lavin as the place to go for weapons of any kind. A large shop area with a dozen aisles, each with a different type of weapon being the primary focus of the aisle, the cheaper weapons in the front, the more expensive weapons toward the back of the shop. The specialty of the shop is weapons favored by sailors and Pirates

Shallow Water Forge

The Shallow Water Forge takes its name from the rather unique forgemaster that operates it. As far as anyone knows he is a unique creature, being part man and part..something else..that dwells in the water. The forge is in the middle of a shallow pond, as is much of the shop itself, allowing the forgemaster to move about freely without fear of drying up. For those that can get over the oddity of the forgemaster there is a master waiting to mend armor, repair blades or create unique and original items. The small shop here sells a variety of unique clasps, clips and otherwise useful accessories for sailing.

Turtleshell Armory

The turtleshell armory gets its name from its unique specialty, that being armor made from the shell of the Mammoth Sea Turtle which inhabit the coastal waters south of Ish Lavin. Though their stock is not limited to this material alone, they take pride on being able to form a variety of armors from the shell, which is an incredibly hard substance. The traditional armors such as leather and chain are also sold here.

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